This is just a thread to shoot the shit for some random ideas and spur some inspiration.
Wouldn't it be cool if...
Extra spell profs above 100% added some sort of higher chance to land. I could be wrong about this, very wrong. But the only benefit to having MOST spells (I know there are a few that do extra things above 100%) is just a higher chance the spell doesn't fail if you cast it. But if we take blind for example, a malediction. If we have blind at 107% each time you cast it it would ignore 7 points of Mal saves. Same with aff spells. Hellstream at 110% would ignore 10 aff saves, ect. For beneficial spells it could add extra time to the buff. Sanctuary at 105 adds an extra 5 ticks of sanctuary.
