Aabahran

Cabals source

edited by Erelei · · 3612 chars
## What is a Cabal{#WHAT}
{toc}
A Cabal is an organization of elite individuals which has a specific goal, agenda and exotic powers granted to them by the Immortals. They offer a chance for deeper, more advanced role-play, new friends, opportunity to ascend in cabal ranks and gain respect, power, and loyalty of their members. The Cabals of Aabahran are for the most part, player controlled, from inducting new members, to forming alliances or declaring vendettas against other cabals. Your chances for induction and future possibilities in them, are dictated solely by your relationship with its members and their opinion of you.

Each Cabal fathers a clan whose ideals are identical of the formal Cabal. It is from this clan that the members of the cabal are recruited. Aspiring members join the clans and are selected from the pool by their individual worth, which is reflected in Clan Points (CPs). The members of the cabal are expected to maintain close ties with their fledgling clan.

## How to Apply{#APPLY}

1. Read `help cabals` and `help <cabalname>` to check the theme and entrance requirements.
2. Find the clan HQ. Most sit hidden within the three great city-states. Their locations are kept secret. Finding them is part of the application process.
3. Pay the 30,000 gold processing fee at the HQ to be inducted into the clan.
4. Earn Clan Points by completing tasks and excelling at roleplay. CPs measure your worth to the cabal. Failing to put in effort loses you points.
5. Get selected for induction by the cabal's Immortal leader.
6. Submit a written, well-formatted application addressed to the cabal name. The subject **must** include the words "cabal application" or it will not be considered.
7. The cabal members vote. If approved, you are inducted at the rank of Inductee(0).

## The Cabals{#LIST}

{cols: 12% 14% 49% 25%}
| Cabal | Alignment | About | Sub-Cabals |
| :---  | :---      | :---  | :---       |
| [Tribunal](/wiki/Cabals/Tribunal)   | Lawful (any morality) | Lawful rulers of the three cities. Order, by force if needed.       | [Council](/wiki/Cabals/Tribunal#COUNCIL), [Adjudicator](/wiki/Cabals/Tribunal#ADJUDICATOR) |
| [Watcher](/wiki/Cabals/Watcher)     | Neutral               | Nature's hunters. They tear down cities and what the gods have twisted. | [Stalker](/wiki/Cabals/Watcher#STALKER), [Warder](/wiki/Cabals/Watcher#WARDER) |
| [Syndicate](/wiki/Cabals/Syndicate) | Evil or Neutral       | Crime as enterprise. Coin, blood, and shadow.                       | [Merchant](/wiki/Cabals/Syndicate#MERCHANT) |
| [Knight](/wiki/Cabals/Knight)       | Good                  | Holy warriors of the Crown, waiting for the True King.              | [Praetorian](/wiki/Cabals/Knight#PRAETORIAN), [Sigil](/wiki/Cabals/Knight#SIGIL) |
| [Nexus](/wiki/Cabals/Nexus)         | Evil                  | Undead, demons, dark pacts. The Knights' oldest enemy.              | [Reaver](/wiki/Cabals/Nexus#REAVER), [Pandemonium](/wiki/Cabals/Nexus#PANDEMONIUM) |
| [Warmaster](/wiki/Cabals/Warmaster) | Any                   | Combat as art. Honor, muscle, and self-reliance over magic.         | [Barbarian](/wiki/Cabals/Warmaster#BARBARIAN), [Gladiator](/wiki/Cabals/Warmaster#GLADIATOR) |
| [Savant](/wiki/Cabals/Savant)       | Any                   | Magi of the Tower. Knowledge wielded as weapon.                     | [Mysterum](/wiki/Cabals/Savant#MYSTERUM), [Temporum](/wiki/Cabals/Savant#TEMPORUM) |
| [Herald](/wiki/Cabals/Herald)       | Any                   | Watchers and chroniclers. Largest library in Aabahran.              | — |