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### Using CP |
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service <type> <target>:<br> |
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teach <skill> : Teach and lecture on use of skills<br> |
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teach <spell> : Teach and lecture on use of spells<br> |
| 7 |
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teach <cabal> : Teach and lecture on use of cabal powers<br> |
| 8 |
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Raises a single skill by 1%. 100 cp per session.<br> |
| 9 |
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1/2 price for [CABAL] knowledge, 8 cp for [CABAL] knowledge below average level.<br> |
| 10 |
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| 11 |
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train <stat> : Provide physical and mental training<br> |
| 12 |
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Raises a single statistic, 500 cp per attempt. |
| 13 |
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advance <number> : Provide experience<br> |
| 15 |
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Grants 33 exp points per cp. |
| 16 |
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identify <item> : Identify object<br> |
| 18 |
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Identifies item, cost equal to level of item. |
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bind <item> : Bind an owner to item<br> |
| 21 |
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Binds the item to you, as its owner for 20 days.<br> |
| 22 |
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Cost is 2 times the level of item. |
| 23 |
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reinforce <item> : Make an item resistant to destruction<br> |
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Makes the object more resistant to destruction for 6 days if it <br> |
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is a weapon or shield. Armors are resistant to destruction permanently.<br> |
| 27 |
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Cost is 2 times the level of item if a weapon, or 12 times the level of<br> |
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the item if a piece of armor. |
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locate <item> : Locate a item in the lands.<br> |
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Locates an item, 60 cp per attempt. |
| 32 |
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bless <item> : Bless an item [BLESS ARMS]<br> |
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Places a permanent blessing on an item.<br> |
| 35 |
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Cost is 5 times the level of an item. |
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life-insurance : Secure your items in case of demise<br> |
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Makes the transition to death more peaceful for 3 days.<br> |
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Cost is 250 now and once more upon event of death. |
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### Using RP (Bazaar) |
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The Mentor says 'I offer following services.'<br> |
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service <type> <target>:<br> |
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identify <item> : Identify object<br> |
| 48 |
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Identifies item, cost equal to 1 rp point. |
| 49 |
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| 50 |
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bless <item> : Bless an item [BLESS ARMS]<br> |
| 51 |
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Places a permanent blessing on an item.<br> |
| 52 |
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Costs 15 rp points. |
| 53 |
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|
| 54 |
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bind <item> : Bind an owner to item<br> |
| 55 |
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Binds the item to you, as its owner for 20 days.<br> |
| 56 |
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Cost is equal to level of item. |
| 57 |
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| 58 |
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reinforce <item> : Make an item resistant to destruction<br> |
| 59 |
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Makes the object more resistant to destruction for 6 days if it <br> |
| 60 |
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is a weapon or shield. Armors are resistant to destruction permanently.<br> |
| 61 |
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Cost is a quarter the level of item if a weapon, or one half the level of<br> |
| 62 |
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the item if a piece of armor. |
| 63 |
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|
| 64 |
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locate <item> : Locate a item in the lands<br> |
| 65 |
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Locates an item, 2 rp points per attempt. |
| 66 |
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| 67 |
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teach <skill/spell>: Teach and lecture on use of skills<br> |
| 68 |
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Raises a single skill by 1%. 25 rp points per session. |
| 69 |
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| 70 |
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train <stat> : Provide physical and mental training<br> |
| 71 |
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Raises a single statistic, 50 rp points per attempt. |
| 72 |
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--- |
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Lengths of time are measured in game days.<br> |
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Example: Life Insurance lasts 3 days or 72 ticks; approximately 36 minutes.<br> |
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{toc}
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2 |
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3 |
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## Using CP
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|
4 |
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5 |
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### Teach
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6 |
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```
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7 |
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service <type> <target>:
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8 |
+ |
teach <skill> : Teach and lecture on use of skills
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|
9 |
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teach <spell> : Teach and lecture on use of spells
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|
10 |
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teach <cabal> : Teach and lecture on use of cabal powers
|
|
11 |
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Raises a single skill by 1%. 100 cp per session.
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12 |
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1/2 price for [CABAL] knowledge, 8 cp for [CABAL] knowledge below average level.
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13 |
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```
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14 |
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|
15 |
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### Train
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|
16 |
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```
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|
17 |
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train <stat> : Provide physical and mental training
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18 |
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Raises a single statistic, 500 cp per attempt.
|
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19 |
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```
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|
20 |
+ |
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|
21 |
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### Advance
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|
22 |
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```
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|
23 |
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advance <number> : Provide experience
|
|
24 |
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Grants 33 exp points per cp.
|
|
25 |
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```
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|
26 |
+ |
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|
27 |
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### Identify
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|
28 |
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```
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29 |
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identify <item> : Identify object
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30 |
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Identifies item, cost equal to level of item.
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31 |
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```
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32 |
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33 |
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### Bind
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|
34 |
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```
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|
35 |
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bind <item> : Bind an owner to item
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36 |
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Binds the item to you, as its owner for 20 days.
|
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37 |
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Cost is 2 times the level of item.
|
|
38 |
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```
|
|
39 |
+ |
|
|
40 |
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### Reinforce
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|
41 |
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```
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|
42 |
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reinforce <item> : Make an item resistant to destruction
|
|
43 |
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Makes the object more resistant to destruction for 6 days if it
|
|
44 |
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is a weapon or shield. Armors are resistant to destruction permanently.
|
|
45 |
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Cost is 2 times the level of item if a weapon, or 12 times the level of
|
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46 |
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the item if a piece of armor.
|
|
47 |
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```
|
|
48 |
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|
|
49 |
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### Locate
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|
50 |
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```
|
|
51 |
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locate <item> : Locate a item in the lands.
|
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52 |
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Locates an item, 60 cp per attempt.
|
|
53 |
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```
|
|
54 |
+ |
|
|
55 |
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### Bless
|
|
56 |
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```
|
|
57 |
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bless <item> : Bless an item [BLESS ARMS]
|
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58 |
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Places a permanent blessing on an item.
|
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59 |
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Cost is 5 times the level of an item.
|
|
60 |
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```
|
|
61 |
+ |
|
|
62 |
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### Life Insurance
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|
63 |
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```
|
|
64 |
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life-insurance : Secure your items in case of demise
|
|
65 |
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Makes the transition to death more peaceful for 3 days.
|
|
66 |
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Cost is 250 now and once more upon event of death.
|
|
67 |
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```
|
|
68 |
+ |
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|
69 |
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|
70 |
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|
71 |
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## Using RP (Bazaar)
|
|
72 |
+ |
|
|
73 |
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### Identify
|
|
74 |
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```
|
|
75 |
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service <type> <target>:
|
|
76 |
+ |
identify <item> : Identify object
|
|
77 |
+ |
Identifies item, cost equal to 1 rp point.
|
|
78 |
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```
|
|
79 |
+ |
|
|
80 |
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### Bless
|
|
81 |
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```
|
|
82 |
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bless <item> : Bless an item [BLESS ARMS]
|
|
83 |
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Places a permanent blessing on an item.
|
|
84 |
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Costs 15 rp points.
|
|
85 |
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```
|
|
86 |
+ |
|
|
87 |
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### Bind
|
|
88 |
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```
|
|
89 |
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bind <item> : Bind an owner to item
|
|
90 |
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Binds the item to you, as its owner for 20 days.
|
|
91 |
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Cost is equal to level of item.
|
|
92 |
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```
|
|
93 |
+ |
|
|
94 |
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### Reinforce
|
|
95 |
+ |
```
|
|
96 |
+ |
reinforce <item> : Make an item resistant to destruction
|
|
97 |
+ |
Makes the object more resistant to destruction for 6 days if it
|
|
98 |
+ |
is a weapon or shield. Armors are resistant to destruction permanently.
|
|
99 |
+ |
Cost is a quarter the level of item if a weapon, or one half the level of
|
|
100 |
+ |
the item if a piece of armor.
|
|
101 |
+ |
```
|
|
102 |
+ |
|
|
103 |
+ |
### Locate
|
|
104 |
+ |
```
|
|
105 |
+ |
locate <item> : Locate a item in the lands
|
|
106 |
+ |
Locates an item, 2 rp points per attempt.
|
|
107 |
+ |
```
|
|
108 |
+ |
|
|
109 |
+ |
### Teach
|
|
110 |
+ |
```
|
|
111 |
+ |
teach <skill/spell>: Teach and lecture on use of skills
|
|
112 |
+ |
Raises a single skill by 1%. 25 rp points per session.
|
|
113 |
+ |
```
|
|
114 |
+ |
|
|
115 |
+ |
### Train
|
|
116 |
+ |
```
|
|
117 |
+ |
train <stat> : Provide physical and mental training
|
|
118 |
+ |
Raises a single statistic, 50 rp points per attempt.
|
|
119 |
+ |
```
|
|
120 |
+ |
|
|
121 |
+ |
---
|
|
122 |
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Lengths of time are measured in game days.
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123 |
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Example: Life Insurance lasts 3 days or 72 ticks; approximately 36 minutes.
|
| 78 |
124 |
|
See [[Time]] |