Aabahran

Diff: Cabal Services

Comparing revision 289 (WikiImport, ) to revision 643 (Kassieti, )
1 - ### Using CP
2 -
3 -
4 - service <type> <target>:<br>
5 - teach <skill> : Teach and lecture on use of skills<br>
6 - teach <spell> : Teach and lecture on use of spells<br>
7 - teach <cabal> : Teach and lecture on use of cabal powers<br>
8 - Raises a single skill by 1%. 100 cp per session.<br>
9 - 1/2 price for [CABAL] knowledge, 8 cp for [CABAL] knowledge below average level.<br>
10 -
11 - train <stat> : Provide physical and mental training<br>
12 - Raises a single statistic, 500 cp per attempt.
13 -
14 - advance <number> : Provide experience<br>
15 - Grants 33 exp points per cp.
16 -
17 - identify <item> : Identify object<br>
18 - Identifies item, cost equal to level of item.
19 -
20 - bind <item> : Bind an owner to item<br>
21 - Binds the item to you, as its owner for 20 days.<br>
22 - Cost is 2 times the level of item.
23 -
24 - reinforce <item> : Make an item resistant to destruction<br>
25 - Makes the object more resistant to destruction for 6 days if it <br>
26 - is a weapon or shield. Armors are resistant to destruction permanently.<br>
27 - Cost is 2 times the level of item if a weapon, or 12 times the level of<br>
28 - the item if a piece of armor.
29 -
30 - locate <item> : Locate a item in the lands.<br>
31 - Locates an item, 60 cp per attempt.
32 -
33 - bless <item> : Bless an item [BLESS ARMS]<br>
34 - Places a permanent blessing on an item.<br>
35 - Cost is 5 times the level of an item.
36 -
37 - life-insurance : Secure your items in case of demise<br>
38 - Makes the transition to death more peaceful for 3 days.<br>
39 - Cost is 250 now and once more upon event of death.
40 -
41 -
42 - ### Using RP (Bazaar)
43 -
44 -
45 - The Mentor says 'I offer following services.'<br>
46 - service <type> <target>:<br>
47 - identify <item> : Identify object<br>
48 - Identifies item, cost equal to 1 rp point.
49 -
50 - bless <item> : Bless an item [BLESS ARMS]<br>
51 - Places a permanent blessing on an item.<br>
52 - Costs 15 rp points.
53 -
54 - bind <item> : Bind an owner to item<br>
55 - Binds the item to you, as its owner for 20 days.<br>
56 - Cost is equal to level of item.
57 -
58 - reinforce <item> : Make an item resistant to destruction<br>
59 - Makes the object more resistant to destruction for 6 days if it <br>
60 - is a weapon or shield. Armors are resistant to destruction permanently.<br>
61 - Cost is a quarter the level of item if a weapon, or one half the level of<br>
62 - the item if a piece of armor.
63 -
64 - locate <item> : Locate a item in the lands<br>
65 - Locates an item, 2 rp points per attempt.
66 -
67 - teach <skill/spell>: Teach and lecture on use of skills<br>
68 - Raises a single skill by 1%. 25 rp points per session.
69 -
70 - train <stat> : Provide physical and mental training<br>
71 - Raises a single statistic, 50 rp points per attempt.
72 -
73 -
74 -
75 - ---
76 - Lengths of time are measured in game days.<br>
77 - Example: Life Insurance lasts 3 days or 72 ticks; approximately 36 minutes.<br>
1 + {toc}
2 +
3 + ## Using CP
4 +
5 + ### Teach
6 + ```
7 + service <type> <target>:
8 + teach <skill> : Teach and lecture on use of skills
9 + teach <spell> : Teach and lecture on use of spells
10 + teach <cabal> : Teach and lecture on use of cabal powers
11 + Raises a single skill by 1%. 100 cp per session.
12 + 1/2 price for [CABAL] knowledge, 8 cp for [CABAL] knowledge below average level.
13 + ```
14 +
15 + ### Train
16 + ```
17 + train <stat> : Provide physical and mental training
18 + Raises a single statistic, 500 cp per attempt.
19 + ```
20 +
21 + ### Advance
22 + ```
23 + advance <number> : Provide experience
24 + Grants 33 exp points per cp.
25 + ```
26 +
27 + ### Identify
28 + ```
29 + identify <item> : Identify object
30 + Identifies item, cost equal to level of item.
31 + ```
32 +
33 + ### Bind
34 + ```
35 + bind <item> : Bind an owner to item
36 + Binds the item to you, as its owner for 20 days.
37 + Cost is 2 times the level of item.
38 + ```
39 +
40 + ### Reinforce
41 + ```
42 + reinforce <item> : Make an item resistant to destruction
43 + Makes the object more resistant to destruction for 6 days if it
44 + is a weapon or shield. Armors are resistant to destruction permanently.
45 + Cost is 2 times the level of item if a weapon, or 12 times the level of
46 + the item if a piece of armor.
47 + ```
48 +
49 + ### Locate
50 + ```
51 + locate <item> : Locate a item in the lands.
52 + Locates an item, 60 cp per attempt.
53 + ```
54 +
55 + ### Bless
56 + ```
57 + bless <item> : Bless an item [BLESS ARMS]
58 + Places a permanent blessing on an item.
59 + Cost is 5 times the level of an item.
60 + ```
61 +
62 + ### Life Insurance
63 + ```
64 + life-insurance : Secure your items in case of demise
65 + Makes the transition to death more peaceful for 3 days.
66 + Cost is 250 now and once more upon event of death.
67 + ```
68 +
69 +
70 +
71 + ## Using RP (Bazaar)
72 +
73 + ### Identify
74 + ```
75 + service <type> <target>:
76 + identify <item> : Identify object
77 + Identifies item, cost equal to 1 rp point.
78 + ```
79 +
80 + ### Bless
81 + ```
82 + bless <item> : Bless an item [BLESS ARMS]
83 + Places a permanent blessing on an item.
84 + Costs 15 rp points.
85 + ```
86 +
87 + ### Bind
88 + ```
89 + bind <item> : Bind an owner to item
90 + Binds the item to you, as its owner for 20 days.
91 + Cost is equal to level of item.
92 + ```
93 +
94 + ### Reinforce
95 + ```
96 + reinforce <item> : Make an item resistant to destruction
97 + Makes the object more resistant to destruction for 6 days if it
98 + is a weapon or shield. Armors are resistant to destruction permanently.
99 + Cost is a quarter the level of item if a weapon, or one half the level of
100 + the item if a piece of armor.
101 + ```
102 +
103 + ### Locate
104 + ```
105 + locate <item> : Locate a item in the lands
106 + Locates an item, 2 rp points per attempt.
107 + ```
108 +
109 + ### Teach
110 + ```
111 + teach <skill/spell>: Teach and lecture on use of skills
112 + Raises a single skill by 1%. 25 rp points per session.
113 + ```
114 +
115 + ### Train
116 + ```
117 + train <stat> : Provide physical and mental training
118 + Raises a single statistic, 50 rp points per attempt.
119 + ```
120 +
121 + ---
122 + Lengths of time are measured in game days.
123 + Example: Life Insurance lasts 3 days or 72 ticks; approximately 36 minutes.
78 124 See [[Time]]