{toc}
## Using CP
### Teach
```
service <type> <target>:
teach <skill> : Teach and lecture on use of skills
teach <spell> : Teach and lecture on use of spells
teach <cabal> : Teach and lecture on use of cabal powers
Raises a single skill by 1%. 100 cp per session.
1/2 price for [CABAL] knowledge, 8 cp for [CABAL] knowledge below average level.
```
### Train
```
train <stat> : Provide physical and mental training
Raises a single statistic, 500 cp per attempt.
```
### Advance
```
advance <number> : Provide experience
Grants 33 exp points per cp.
```
### Identify
```
identify <item> : Identify object
Identifies item, cost equal to level of item.
```
### Bind
```
bind <item> : Bind an owner to item
Binds the item to you, as its owner for 20 days.
Cost is 2 times the level of item.
```
### Reinforce
```
reinforce <item> : Make an item resistant to destruction
Makes the object more resistant to destruction for 6 days if it
is a weapon or shield. Armors are resistant to destruction permanently.
Cost is 2 times the level of item if a weapon, or 12 times the level of
the item if a piece of armor.
```
### Locate
```
locate <item> : Locate a item in the lands.
Locates an item, 60 cp per attempt.
```
### Bless
```
bless <item> : Bless an item [BLESS ARMS]
Places a permanent blessing on an item.
Cost is 5 times the level of an item.
```
### Life Insurance
```
life-insurance : Secure your items in case of demise
Makes the transition to death more peaceful for 3 days.
Cost is 250 now and once more upon event of death.
```
## Using RP (Bazaar)
### Identify
```
service <type> <target>:
identify <item> : Identify object
Identifies item, cost equal to 1 rp point.
```
### Bless
```
bless <item> : Bless an item [BLESS ARMS]
Places a permanent blessing on an item.
Costs 15 rp points.
```
### Bind
```
bind <item> : Bind an owner to item
Binds the item to you, as its owner for 20 days.
Cost is equal to level of item.
```
### Reinforce
```
reinforce <item> : Make an item resistant to destruction
Makes the object more resistant to destruction for 6 days if it
is a weapon or shield. Armors are resistant to destruction permanently.
Cost is a quarter the level of item if a weapon, or one half the level of
the item if a piece of armor.
```
### Locate
```
locate <item> : Locate a item in the lands
Locates an item, 2 rp points per attempt.
```
### Teach
```
teach <skill/spell>: Teach and lecture on use of skills
Raises a single skill by 1%. 25 rp points per session.
```
### Train
```
train <stat> : Provide physical and mental training
Raises a single statistic, 50 rp points per attempt.
```
---
Lengths of time are measured in game days.
Example: Life Insurance lasts 3 days or 72 ticks; approximately 36 minutes.
See [[Time]]