Aabahran

Diff: Edges

Comparing revision 471 (Magick, ) to revision 689 (Erelei, )
1 - ## Edges are currently disabled from purchase, though can still be awarded by the [Immortals](/wiki/Immortals).
2 - | Edge | Name | RP Cost |
3 - | -------- | -------------------------------------- | -------------- |
4 - | 1. | Ambidextrous Disarmer | 75 |
5 - | 2. | Stalwart of Faith | 50 |
6 - | 3. | Restful Body | 50 |
7 - | 4. | Meet with the Landslide | 100 |
8 - | 5. | Thrusting Shield | 100 |
9 - | 6. | Hunter of the Virtuous | 150 |
10 - | 7. | Hunter of the Damned | 150 |
11 - | 8. | Hunter of the Dead | 150 |
12 - | 9. | Zealous Faith | 75 |
13 - | 10. | Strong Legs | 75 |
14 - | 11. | Strong Mind | 75 |
15 - | 12. | Unshaken Believer | 100 |
16 - | 13. | Cunning Businessman | 100 |
17 - | 14. | Thickened Skin | 75 |
18 - | 15. | Strong of Flesh | 150 |
19 - | 16. | Iron Grip | 150 |
20 - | 17. | Watchful Eye | 100 |
21 - | 18. | Lucky Bastard | 150 |
22 - | 19. | Quickened Feet | 150 |
23 - | 20. | Strength of the Ox | 100 |
24 - | 21. | Well Prepared | 100 |
25 - | 22. | Expert Packer | 100 |
26 - | 23. | Hunter of the Righteous | 150 |
1 + {toc}
27 2
3 + Edges are permanent bonuses bought with roleplay points. Each one costs between 50 and 150 RP, and each one changes a specific mechanic rather than giving a broad stat boost. Look one up in game with `discuss help <edge>`.
28 4
29 - | AMBIDEXTROUS DISARMER |
30 - | --- |
31 - | [Warriors](/wiki/Classes/Warrior) only. |
32 - | Gives a +10% chance to disarm your opponent's offhand weapon if they are dual wielding. |
33 - | In game description: You can more easily disarm your opponents with your offhand. |
34 - | |
35 - | CUNNING BUSINESSMAN |
36 - | |
37 - | Items in shops cost 10% less. Costs will be factored when you list vendor's items. |
38 - | In game description: You know your way with money, and are a smooth talker. Items in shops cost less. |
39 - | |
40 - | EXPERT PACKER |
41 - | |
42 - | Increases both the quantity and weight allowance your bags can hold. You will be able to store up to ten (10) more items in a container and up to 10% more weight. |
43 - | In game description: You've discovered a magical enchantment that makes things lighter in your backpacks. |
44 - | |
45 - | HUNTER OF THE DAMNED |
46 - | |
47 - | Adds an additional 20% to your weapon damage against [demons](/wiki/Races/Demon). This is calculated before the damage roll is factored in. |
48 - | In game description: You're a demon hunter, thus your weapons burn them with holy psalms. |
49 - | |
50 - | HUNTER OF THE DEAD |
51 - | |
52 - | Adds an additional 20% to your weapon damage against the [undead](/wiki/Races/Undead), including [liches](/wiki/Classes/Lich) and [vampires](/wiki/Classes/Vampire). This is calculated before the damage roll is factored in. |
53 - | In game description: You're an undead hunter, thus your weapons burn them with holy light. |
54 - | |
55 - | HUNTER OF THE RIGHTEOUS |
56 - | |
57 - | Adds an additional 20% to your weapon damage against [crusaders](/wiki/Classes/Crusader). This is calculated before the damage roll is factored in. |
58 - | In game description: You've learned the weaknesses of those dedicated to armor and weapon enhancements, thus your weapons damage them more. |
59 - | |
60 - | HUNTER OF THE VIRTUOUS |
61 - | |
62 - | Adds an additional 20% to your weapon damage against [avatars](/wiki/Races/Avatar). This is calculated before the damage roll is factored in. |
63 - | In game description: You've learned the weaknesses of those blessed of light, thus your weapons easily slice through them. |
64 - | |
65 - | IRON GRIP |
66 - | |
67 - | Gives you an additional 10% chance to not be disarmed. Additionally, you and those around you will get the same message on a failure as if you were affected by powergrip. &nbsp;Attacker sees: "You fail to disarm [Victim's name]'s weapon from [his | her | its] powerful grasp."<br> &nbsp;Victim sees: "[Attacker's name] tries to disarm you, but your grip is too strong."<br> &nbsp;All others see: "[Attacker's name] tries to disarm [Victim's name], but [he | she | it] grips [his | her | its] weapon tightly."<br> |
68 - | In game description: You've adapted yourself to hold onto your weapon with an iron grip. |
69 - | |
70 - | LUCKY BASTARD |
71 - | |
72 - | Gives a flat 10% chance to evade an [[Skills/Assassinate | assassination]] attempt if the assassination would normally have been successful. |
73 - | In game description: Lady luck favors you, even against those who may be unseen. |
74 - | |
75 - | MEET WITH THE LANDSLIDE |
76 - | Warriors only. |
77 - | You do additional damage equal to your level when you [[Skills/Bash | bash]]. Attacker sees: "Meeting with the Landslide, you slam into [Victim's name], and send [him | her | it] barreling forward!"<br> Victim sees: "[Attacker's name] sends you barreling forward with a powerful bash!"<br> All others see: "[Attacker's name] sends [Victim's name] barreling forward with a powerful bash."<br> |
78 - | In game description: You've learned to meet with the landslide, landing more powerful bashes. |
79 - | |
80 - | QUICKENED FEET |
81 - | |
82 - | If you are shot at by a projectile, you are 20% harder to hit with a projectile and have a further 15% chance to have the missile miss you entirely. This will give you an average of 68% to be hit by a projectile.<br> Additionally, you have a 35% chance to negate all damage if the projectile succeeds in hitting or half if the person shooting has selected the archer ranger path. This reduces damage by projectiles by 17.5% from archers and 35% from all others. This gives you an overall damage reduction of 43.9% against archers and 55.8% against all others. |
83 - | In game description: You're quick on your feet. Projectiles may find harder to hit their target. |
84 - | |
85 - | RESTFUL BODY |
86 - | |
87 - | You gain more hit points per tick while you're resting or sleeping and if you have fewer than 95% of your hp remaining.<br> This is added after the skills fast healing and regeneration are calcuated, but before other modifiers such as hunger and spells such as slow and plague are applied.<br> The exact value depends on your level and the difference between your current and maximum hp.<br> The following assumes you have a maximum hit point value of 1000 and are level 50: Resting:<br> &nbsp;&nbsp;&nbsp;Mages: Up to +23 health per tick.<br> &nbsp;&nbsp;&nbsp;Non-mages: Up to +16 health per tick.<br> Sleeping:<br> &nbsp;&nbsp;&nbsp;Mages: Up to +25 health per tick.<br> &nbsp;&nbsp;&nbsp;Non-mages: Up to +23 health per tick.<br> |
88 - | In game description: You sleep soundly, thus gain more health while resting and sleeping. |
89 - | |
90 - | STALWART OF FAITH |
91 - | |
92 - | Maledications are normally cast at 3 less than the caster level except by certain classes.<br> [[Spells/Curse]] will be cast against you as if it were an additional 3 levels lower. This will affect how well you save against it and may affect duration. |
93 - | In game description: Your stalwart faith makes you harder to be cursed. |
94 - | |
95 - | STRENGTH OF THE OX |
96 - | |
97 - | You can carry an extra 100 lbs of weight. |
98 - | In game description: You have the strength of an ox, thus can carry far more weight than your peers. |
99 - | |
100 - | STRONG LEGS |
101 - | |
102 - | You gain more moves per tick. This is added after all modifiers have been applied execpt movegain.<br> The exact value depends on your level and the difference between your current and maximum moves. Those level 35 and under can gain as much as an additional 10% per tick. Assuming your maximum move value is 500, you're currently out of moves and you are level 50, you should gain an additional 20 moves per tick, or +4%. |
103 - | In game description: Your legs are as large as tree trunks, gaining more movement than your peers. |
104 - | |
105 - | STRONG MIND |
106 - | |
107 - | You gain more mana per tick while you're resting or sleeping if you have fewer than 95% of your mana remaining. This is added after most modifiers have been applied but before managain has been calculated.<br> Modifiers that invert gain such as [[Spells/Temporal_Storm | temporal storm]] and [[Spells/Mana_Leak | mana leak]] are applied after Strong Mind and before managain. The exact value depends on your level and the difference between your current and maximum mana.<br> The following assumes you have a maximum mana value of 1000 and are level 50: Resting:<br> &nbsp;&nbsp;&nbsp;Mages: Up to +33 mana per tick.<br> &nbsp;&nbsp;&nbsp;Non-mages: Up to +18 mana per tick.<br> Sleeping:<br> &nbsp;&nbsp;&nbsp;Mages: Up to +50 mana per tick.<br> &nbsp;&nbsp;&nbsp;Non-mages: Up to +22 mana per tick.<br> Meditating:<br> &nbsp;&nbsp;&nbsp;Blms & Monks: Up to +66 mana per tick.<br> &nbsp;&nbsp;&nbsp;Everyone Else: Up to +20 mana per tick.<br> |
108 - | In game description: Your mind is capable of astonishing feats, and you gain more mana faster than your peers. |
109 - | |
110 - | STRONG OF FLESH |
111 - | |
112 - | Maledications are normally cast at 3 less than the caster level except by certain classes.<br> [[Spells/Plague]] will be cast against you as if it were an additional 3 levels lower. This will affect damage, duration and how well you save against it.<br> [[Spells/Poison]] will be cast against you as if it were an additional 3 levels lower except lotus scourge poison. This will affect damage, duration and how well you save against it.<br> [[Spells/Dysentery]] will be cast against you as if it were an additional 10 levels lower. This will affect how well you save against it. |
113 - | In game description: You resist others attempts to disease and mangle your body. |
114 - | |
115 - | THICKENED SKIN |
116 - | |
117 - | Permanently gain an additional -25 to all four armor class categories. |
118 - | In game description: Your skin has become thick over the years, giving it an armory texture. |
119 - | |
120 - | THRUSTING SHIELD |
121 - | Warriors only |
122 - | Adds 1.5 rounds of lag to shield bashes. |
123 - | In game description: You've learned how to knock your opponents down with your shield. |
124 - | |
125 - | UNSHAKEN BELIEVER |
126 - | |
127 - | Maledications are normally cast at 3 less than the caster level except by certain classes. [[Spells/Blasphemy]] will be cast against you as if it were an additional 3 levels lower. This will affect how well you save against it and may affect duration. |
128 - | In game description: Your beliefs in your God knows no bounds, none can stray you from your path. |
129 - | |
130 - | WATCHFUL EYE |
131 - | |
132 - | Reduces the chance that you'll get items swapped from your body by [[Skills/Plant | plant]] by 20%.<br> Reduces the chance that you'll get items removed from your body by [[Skills/Pry | pry]] by 20%.<br> Reduces the chance that you'll get items removed from your inventory or gold lost from you by [[Skills/Steal | steal]] by 20%.<br> |
133 - | In game description: Keeping an eye on your belongings has never been an issue. |
134 - | |
135 - | WELL PREPARED |
136 - | |
137 - | You can carry 2 more items than your race would normally allow. |
138 - | In game description: You have many pockets in many different pieces of clothing. You can carry more items. |
139 - | |
140 - | ZEALOUS FAITH |
141 - | |
142 - | [[Skills/Warcry | Warcry]], [[Skills/Endure | endure]], [[Songs/Totems_Canticle | totems canticle]] and [[Spells/Bless | bless]] are more powerful. The following assumes a level 50 character: Warcry:<br> &nbsp;&nbsp;&nbsp;&nbsp;Increases hitroll by 2 from 6 to 8.<br> &nbsp;&nbsp;&nbsp;&nbsp;Increases damroll by 2 from 3 to 5.<br> &nbsp;&nbsp;&nbsp;&nbsp;Increases save vs spell by -3 from -6 to -9.<br> Endure:<br> &nbsp;&nbsp;&nbsp;&nbsp;Increases hitroll by 2 from 3 to 5.<br> &nbsp;&nbsp;&nbsp;&nbsp;Increases damroll by 2 from 3 to 5.<br> &nbsp;&nbsp;&nbsp;&nbsp;Increases save vs spell by -3 from -9 to -12 (also needs 100% proficiency).<br> Totems canticle:<br> &nbsp;&nbsp;&nbsp;&nbsp;Increases hitroll by 2 from 6 to 8.<br> &nbsp;&nbsp;&nbsp;&nbsp;Increases damroll by 2 from 3 to 5.<br> &nbsp;&nbsp;&nbsp;&nbsp;Increases save vs spell by -3 from -6 to -9.<br> Bless: The effects of bless are as follows and assumes a level 50 caster:<br> &nbsp;Followers of LIFE (Purity, Compassion and Tranquility):<br> &nbsp;&nbsp;&nbsp;&nbsp;Hit points increase from 25 to 50.<br> &nbsp;&nbsp;&nbsp;&nbsp;Hit gain increases from 10 to 15.<br> &nbsp;&nbsp;&nbsp;&nbsp;Hitroll increases from 6 to 9.<br> &nbsp;Followers of DEATH (Scourge, Cycle and Necropsy):<br> &nbsp;&nbsp;&nbsp;&nbsp;Save vs Malediction from -12 to -17.<br> &nbsp;Followers of CHANCE (Discord, Guile and Greed):<br> &nbsp;&nbsp;&nbsp;&nbsp;Luck from 4 to 7.<br> &nbsp;&nbsp;&nbsp;&nbsp;Hitroll from 6 to 9.<br> &nbsp;&nbsp;&nbsp;&nbsp;Damroll from 6 to 9.<br> &nbsp;&nbsp;&nbsp;&nbsp;AC from -50 to -75.<br> &nbsp;&nbsp;&nbsp;&nbsp;Save vs spell from -4 to -7.<br> &nbsp;Followers of KNOWLEDGE (Combat, Mystic and Nature):<br> &nbsp;&nbsp;&nbsp;&nbsp;Mana gain from 10 to 15.<br> &nbsp;&nbsp;&nbsp;&nbsp;Save vs spell from -6 to -9.<br> &nbsp;&nbsp;&nbsp;&nbsp;Weapon proficiency from 1 to 2 (cast on another).<br> &nbsp;&nbsp;&nbsp;&nbsp;Weapon proficiency from 3 to 4 (cast on self).<br> &nbsp;Followers of FAITH (Church) and NPCs:<br> &nbsp;&nbsp;&nbsp;&nbsp;Hitroll from 4 to 7.<br> &nbsp;&nbsp;&nbsp;&nbsp;Damroll from 4 to 7.<br> &nbsp;&nbsp;&nbsp;&nbsp;Save vs spell from -4 to -7.<br> |
143 - | In game description: You're more virtuous than your peers, warcry and bless aid you more. |
5 + **Edges are currently disabled from purchase. The [Immortals](/wiki/Immortals) can still award them.**
144 6
145 - Original Tables
146 - AMBIDEXTROUS DISARMER 75 Warriors only.<br>
147 - Gives a +10% chance to disarm your opponent's offhand weapon if they are dual wielding.
7 + ## Edge List
148 8
149 - You can more easily disarm your opponents with your offhand.
9 + {stickyhead}
10 + {cols: 5% 26% 8% 61%}
11 + | # | Edge | RP | Effect |
12 + | :---: | :--- | :---: | :--- |
13 + | 1 | [Ambidextrous Disarmer](#ambidextrous-disarmer) | 75 | Warriors only. Better odds to disarm an offhand weapon. |
14 + | 13 | [Cunning Businessman](#cunning-businessman) | 100 | Shop prices drop 10%. |
15 + | 22 | [Expert Packer](#expert-packer) | 100 | Containers hold more items and more weight. |
16 + | 7 | [Hunter of the Damned](#hunter-of-the-damned) | 150 | +20% weapon damage against demons. |
17 + | 8 | [Hunter of the Dead](#hunter-of-the-dead) | 150 | +20% weapon damage against the undead. |
18 + | 23 | [Hunter of the Righteous](#hunter-of-the-righteous) | 150 | +20% weapon damage against crusaders. |
19 + | 6 | [Hunter of the Virtuous](#hunter-of-the-virtuous) | 150 | +20% weapon damage against avatars. |
20 + | 16 | [Iron Grip](#iron-grip) | 150 | Harder to disarm, with powergrip messaging. |
21 + | 18 | [Lucky Bastard](#lucky-bastard) | 150 | 10% chance to survive an assassination. |
22 + | 4 | [Meet with the Landslide](#meet-with-the-landslide) | 100 | Warriors only. Bash does bonus damage equal to your level. |
23 + | 19 | [Quickened Feet](#quickened-feet) | 150 | Projectiles miss more and hurt less. |
24 + | 3 | [Restful Body](#restful-body) | 50 | More hit points per tick while resting or sleeping. |
25 + | 2 | [Stalwart of Faith](#stalwart-of-faith) | 50 | Curse lands 3 levels weaker. |
26 + | 20 | [Strength of the Ox](#strength-of-the-ox) | 100 | Carry an extra 100 lbs. |
27 + | 10 | [Strong Legs](#strong-legs) | 75 | More moves per tick. |
28 + | 11 | [Strong Mind](#strong-mind) | 75 | More mana per tick while resting, sleeping, or meditating. |
29 + | 15 | [Strong of Flesh](#strong-of-flesh) | 150 | Plague, poison, and dysentery land weaker. |
30 + | 14 | [Thickened Skin](#thickened-skin) | 75 | Permanent -25 to all four armor classes. |
31 + | 5 | [Thrusting Shield](#thrusting-shield) | 100 | Warriors only. Shield bash adds 1.5 rounds of lag. |
32 + | 12 | [Unshaken Believer](#unshaken-believer) | 100 | Blasphemy lands 3 levels weaker. |
33 + | 17 | [Watchful Eye](#watchful-eye) | 100 | Plant, pry, and steal are 20% less likely to work on you. |
34 + | 21 | [Well Prepared](#well-prepared) | 100 | Carry 2 more items than your race allows. |
35 + | 9 | [Zealous Faith](#zealous-faith) | 75 | Warcry, endure, totems canticle, and bless all hit harder. |
150 36
151 - # =
37 + The number column matches the in game list order.
152 38
153 - 1. CUNNING BUSINESSMAN 100<br>
154 - Items in shops cost 10% less.<br>
155 - [:if false:] 'Note to self, double check to see if list cost is reduced accordingly.'[:if end:]
39 + # Combat
156 40
157 - You know your way with money, and are a smooth talker. Items in shops cost less.
41 + ## Ambidextrous Disarmer
158 42
159 - # =
43 + *75 RP. [Warriors](/wiki/Classes/Warrior) only.*
160 44
161 - 1. EXPERT PACKER 100<br>
162 - Increases both the quantity and weight allowance your bags can hold. You will be able to store up to ten (10) more items in a container and up to 10% more weight.
45 + Gives a +10% chance to disarm your opponent's offhand weapon when they dual wield.
163 46
164 - You've discovered a magical enchantment that makes things lighter in your backpacks.
47 + **In game** *You can more easily disarm your opponents with your offhand.*
165 48
166 - # =
49 + ## Meet with the Landslide
167 50
168 - 1. HUNTER OF THE DAMNED 150<br>
169 - Adds an additional 20% to your weapon damage against demons. This is calculated before the damage roll is factored in.
51 + *100 RP. [Warriors](/wiki/Classes/Warrior) only.*
170 52
171 - You're a demon hunter, thus your weapons burn them with holy psalms.
53 + You do additional damage equal to your level when you [[help:bash]].
172 54
173 - # =
55 + {cols: 18% 82%}
56 + | Seen by | Message |
57 + | :--- | :--- |
58 + | Attacker | Meeting with the Landslide, you slam into [Victim], and send [him/her/it] barreling forward! |
59 + | Victim | [Attacker] sends you barreling forward with a powerful bash! |
60 + | Everyone else | [Attacker] sends [Victim] barreling forward with a powerful bash. |
174 61
175 - 1. HUNTER OF THE DEAD 150<br>
176 - Adds an additional 20% to your weapon damage against the undead, including liches and vampires. This is calculated before the damageroll is factored in.
62 + **In game** *You've learned to meet with the landslide, landing more powerful bashes.*
177 63
178 - You're an undead hunter, thus your weapons burn them with holy light.
64 + ## Thrusting Shield
179 65
180 - # =
66 + *100 RP. [Warriors](/wiki/Classes/Warrior) only.*
181 67
182 - 1. HUNTER OF THE RIGHTEOUS 150<br>
183 - Adds an additional 20% to your weapon damage against crusaders. This is calculated before the damageroll is factored in.
68 + Adds 1.5 rounds of lag to shield bashes.
184 69
185 - You've learned the weaknesses of those dedicated to armor and weapon enhancements, thus your weapons damage them more.
70 + **In game** *You've learned how to knock your opponents down with your shield.*
186 71
187 - # =
72 + ## Hunter of the Damned
188 73
189 - 1. HUNTER OF THE VIRTUOUS 150<br>
190 - Adds an additional 20% to your weapon damage against avatars. This is calculated before the damageroll is factored in.
74 + *150 RP.*
191 75
192 - You've learned the weaknesses of those blessed of light, thus your weapons easily slice through them.
76 + Adds 20% to your weapon damage against [demons](/wiki/Races/Demon), calculated before damage roll.
193 77
194 - # =
78 + **In game** *You're a demon hunter, thus your weapons burn them with holy psalms.*
195 79
196 - 1. IRON GRIP 150<br>
197 - Gives you an additional 10% chance to not be disarmed. Additionally, you and those around you will get the same message on a failure as if you were affected by powergrip.
80 + ## Hunter of the Dead
198 81
199 - Attacker sees: "You fail to disarm [Victim's name]'s weapon from [his|her|its] powerful grasp."<br>
200 - Victim sees: "[Attacker's name] tries to disarm you, but your grip is too strong."<br>
201 - All others see: "[Attacker's name] tries to disarm [Victim's name], but [he|she|it] grips [his|her|its] weapon tightly."
82 + *150 RP.*
202 83
84 + Adds 20% to your weapon damage against the [undead](/wiki/Races/Undead), calculated before damage roll. This includes [liches](/wiki/Classes/Lich) and [vampires](/wiki/Classes/Vampire).
203 85
204 - You've adapted yourself to hold onto your weapon with an iron grip.
86 + **In game** *You're an undead hunter, thus your weapons burn them with holy light.*
205 87
206 - # =
88 + ## Hunter of the Righteous
207 89
208 - 1. LUCKY BASTARD 150<br>
209 - Gives a flat 10% chance to evade an assassination attempt if the assassionation would normally have been successful.
90 + *150 RP.*
210 91
92 + Adds 20% to your weapon damage against [crusaders](/wiki/Classes/Crusader), calculated before damage roll.
211 93
212 - Lady luck favors you, even against those who may be unseen.
94 + **In game** *You've learned the weaknesses of those dedicated to armor and weapon enhancements, thus your weapons damage them more.*
213 95
214 - # =
96 + ## Hunter of the Virtuous
215 97
216 - 1. MEET WITH THE LANDSLIDE 100 Warriors only.<br>
217 - You do additional damage equal to your level when you bash.
98 + *150 RP.*
218 99
219 - Attacker sees: "Meeting with the Landslide, you slam into [Victim's name], and send [him|her|it] barreling forward!"<br>
220 - Victim sees: "[Attacker's name] sends you barreling forward with a powerful bash!"<br>
221 - All others see: "[Attacker's name] sends [Victim's name] barreling forward with a powerful bash."
100 + Adds 20% to your weapon damage against [avatars](/wiki/Races/Avatar), calculated before damage roll.
222 101
223 - You've learned to meet with the landslide, landing more powerful bashes.
102 + **In game** *You've learned the weaknesses of those blessed of light, thus your weapons easily slice through them.*
224 103
225 - # =
104 + ## Zealous Faith
226 105
227 - 1. QUICKENED FEET 150<br>
228 - If you are shot at by a projectile, you are 20% harder to hit with a projectile and have a further 15% chance to have the missile miss you entirely. This will give you an average of 68% to be hit by a projectile.<br>
229 - Additionally, you have a 35% chance to negate all damage if the projectile succeeds in hitting or half if the person shooting has selected the archer ranger path. This reduces damage by projectiles by 17.5% from archerss and 35% from all others.
106 + *75 RP.*
230 107
231 - This gives you an overall damage reduction of 43.9% against archerss and 55.8% against all others.
108 + [[help:warcry]], [[help:endure]], [[help:totems canticle]], and [[help:bless]] all become more powerful. Every number below assumes level 50.
232 109
233 - You're quick on your feet. Projectiles may find harder to hit their target.
110 + {cols: 34% 22% 22% 22%}
111 + | Skill | Hitroll | Damroll | Save vs Spell |
112 + | :--- | :---: | :---: | :---: |
113 + | Warcry | 6 to 8 | 3 to 5 | -6 to -9 |
114 + | Endure | 3 to 5 | 3 to 5 | -9 to -12 |
115 + | Totems canticle | 6 to 8 | 3 to 5 | -6 to -9 |
234 116
235 - # =
117 + Endure also needs 100% proficiency to reach -12.
236 118
237 - 1. RESTFUL BODY 50<br>
238 - You gain more hit points per tick while you're resting or sleeping and if you have fewer than 95% of your hp remaining. This is added after the skills fast healing and regeneration are calcuated, but before other modifiers such as hunger and spells such as slow and plague are applied. The exact value depends on your level and the difference between your current and maximum hp.
119 + Bless scales by the religion of the target.
239 120
240 - The following assumes you have a maximum hit point value of 1000 and are level 50:
121 + {stickyhead}
122 + {cols: 22% 40% 19% 19%}
123 + | Religion | Stat | Normal | Zealous |
124 + | :--- | :--- | :---: | :---: |
125 + | [Life](/wiki/Religions/Life) | Hit points | 25 | 50 |
126 + | [Life](/wiki/Religions/Life) | Hit gain | 10 | 15 |
127 + | [Life](/wiki/Religions/Life) | Hitroll | 6 | 9 |
128 + | [Death](/wiki/Religions/Death) | Save vs malediction | -12 | -17 |
129 + | [Chance](/wiki/Religions/Chance) | Luck | 4 | 7 |
130 + | [Chance](/wiki/Religions/Chance) | Hitroll | 6 | 9 |
131 + | [Chance](/wiki/Religions/Chance) | Damroll | 6 | 9 |
132 + | [Chance](/wiki/Religions/Chance) | Armor class | -50 | -75 |
133 + | [Chance](/wiki/Religions/Chance) | Save vs spell | -4 | -7 |
134 + | [Knowledge](/wiki/Religions/Knowledge) | Mana gain | 10 | 15 |
135 + | [Knowledge](/wiki/Religions/Knowledge) | Save vs spell | -6 | -9 |
136 + | [Knowledge](/wiki/Religions/Knowledge) | Weapon proficiency, cast on another | 1 | 2 |
137 + | [Knowledge](/wiki/Religions/Knowledge) | Weapon proficiency, cast on self | 3 | 4 |
138 + | [Faith](/wiki/Religions/Faith) and NPCs | Hitroll | 4 | 7 |
139 + | [Faith](/wiki/Religions/Faith) and NPCs | Damroll | 4 | 7 |
140 + | [Faith](/wiki/Religions/Faith) and NPCs | Save vs spell | -4 | -7 |
241 141
242 - Resting: <br>
243 - Mages: Up to +23 health per tick.<br>
244 - Non-mages: Up to +16 health per tick.
142 + Bless numbers assume a level 50 caster.
245 143
246 - Sleeping:<br>
247 - Mages: Up to +25 health per tick.<br>
248 - Non-mages: Up to +23 health per tick.
144 + **In game** *You're more virtuous than your peers, warcry and bless aid you more.*
249 145
146 + # Defense
250 147
251 - You sleep soundly, thus gain more health while resting and sleeping.
148 + ## Iron Grip
252 149
253 - # =
150 + *150 RP.*
254 151
255 - 1. STALWART OF FAITH 50<br>
256 - Maledications are normally cast at 3 less than the caster level except by certain classes. Curse will be cast against you as if it were an additional 3 levels lower. This will affect how well you save against it and may affect duration.
152 + Gives an additional 10% chance to not be disarmed. You and everyone around you also see the powergrip messages on a failed disarm.
257 153
258 - Your stalwart faith makes you harder to be cursed.
154 + {cols: 18% 82%}
155 + | Seen by | Message |
156 + | :--- | :--- |
157 + | Attacker | You fail to disarm [Victim]'s weapon from [his/her/its] powerful grasp. |
158 + | Victim | [Attacker] tries to disarm you, but your grip is too strong. |
159 + | Everyone else | [Attacker] tries to disarm [Victim], but [he/she/it] grips [his/her/its] weapon tightly. |
259 160
260 - # =
161 + **In game** *You've adapted yourself to hold onto your weapon with an iron grip.*
261 162
262 - 1. STRENGTH OF THE OX 100<br>
263 - You can carry an extra 100 lbs of weight.
163 + ## Lucky Bastard
264 164
265 - You have the strength of an ox, thus can carry far more weight than your peers.
165 + *150 RP.*
266 166
267 - # =
167 + Gives a flat 10% chance to walk away from an [[help:assassinate]] attempt that would otherwise have killed you.
268 168
269 - 1. STRONG LEGS 75<br>
270 - You gain more moves per tick. This is added after all modifiers have been applied execpt movegain. The exact value depends on your level and the difference between your current and maximum moves.
169 + **In game** *Lady luck favors you, even against those who may be unseen.*
271 170
272 - Those level 35 and under can gain as much as an additional 10% per tick.<br>
273 - Assuming your maximum move value is 500, you're currently out of moves and you are level 50, you should gain an additional 20 moves per tick, or +4%.
171 + ## Quickened Feet
274 172
275 - Your legs are as large as tree trunks, gaining more movement than your peers.
173 + *150 RP.*
276 174
277 - # =
175 + Projectiles have a harder time finding you, and hurt less when they land.
278 176
279 - 1. STRONG MIND 75
280 - You gain more mana per tick while you're resting or sleeping if you have fewer than 95% of your mana remaining. This is added after most modifiers have been applied but before managain has been calculated. Modifiers that invert gain such as temporal storm and mana leak are applied after Strong Mind and before managain. The exact value depends on your level and the difference between your current and maximum mana.
177 + {cols: 60% 40%}
178 + | Effect | Value |
179 + | :--- | :---: |
180 + | Harder to hit with a projectile | 20% |
181 + | Additional chance the missile misses outright | 15% |
182 + | Resulting average chance to be hit | 68% |
183 + | Chance to negate all damage from a hit | 35% |
184 + | Chance to negate all damage from an archer path ranger | 17.5% |
281 185
282 - The following assumes you have a maximum mana value of 1000 and are level 50:
186 + Against a ranger on the archer path, that works out to 43.9% total damage reduction. Against everyone else, 55.8%.
283 187
284 - Resting:<br>
285 - Mages: Up to +33 mana per tick.<br>
286 - Non-mages: Up to +18 mana per tick.
188 + **In game** *You're quick on your feet. Projectiles may find it harder to hit their target.*
287 189
288 - Sleeping:<br>
289 - Mages: Up to +50 mana per tick.<br>
290 - Non-mages: Up to +22 mana per tick.
190 + ## Thickened Skin
291 191
292 - Meditating:<br>
293 - Blms & Monks: Up to +66 mana per tick.<br>
294 - Everyone Else: Up to +20 mana per tick.
192 + *75 RP.*
295 193
194 + Permanently gain an additional -25 to all four armor class categories.
296 195
297 - Your mind is capable of astonishing feats, and you gain more mana faster than your peers.
196 + **In game** *Your skin has become thick over the years, giving it an armory texture.*
298 197
299 - # =
198 + ## Watchful Eye
300 199
301 - 1. STRONG OF FLESH 150<br>
302 - Maledications are normally cast at 3 less than the caster level except by certain classes. Plague will be cast against you as if it were an additional 3 levels lower. This will affect damage, duration and how well you save against it.<br>
303 - Maledications are normally cast at 3 less than the caster level except by certain classes. Poison will be cast against you as if it were an additional 3 levels lower. except lotus scourge poison. This will affect damage, duration and how well you save against it.<br>
304 - Maledications are normally cast at 3 less than the caster level except by certain classes. Dysentery will be cast against you as if it were an additional 10 levels lower. This will affect how well you save against it.
200 + *100 RP.*
305 201
306 - You resist others attempts to disease and mangle your body.
202 + Reduces by 20% the chance that [[help:plant]], [[help:pry]], and [[help:steal]] work on you. That covers items swapped onto your body, items pried off your body, and items or gold taken from your inventory.
307 203
308 - # =
204 + **In game** *Keeping an eye on your belongings has never been an issue.*
309 205
310 - 1. THICKENED SKIN 75<br>
311 - Permanently gain an additional -25 to all four armor class categories.
206 + # Resistance
312 207
313 - Your skin has become thick over the years, giving it an armory texture.
208 + Maledictions normally land 3 levels below the caster, except from certain classes. These edges push specific spells lower still.
314 209
315 - # =
210 + ## Stalwart of Faith
316 211
317 - 1. THRUSTING SHIELD 100 Warriors only<br>
318 - Adds 1.5 rounds of lag to shield bashes.
212 + *50 RP.*
319 213
320 - You've learned how to knock your opponents down with your shield.
214 + A [[help:curse]] lands as if it were another 3 levels lower. This affects how well you save against it and may shorten the duration.
321 215
322 - # =
216 + **In game** *Your stalwart faith makes you harder to be cursed.*
323 217
324 - 1. UNSHAKEN BELIEVER 50<br>
325 - Maledications are normally cast at 3 less than the caster level except by certain classes. Blasphemy will be cast against you as if it were an additional 3 levels lower. This will affect how well you save against it and may affect duration.
218 + ## Strong of Flesh
326 219
327 - Your beliefs in your God knows no bounds, none can stray you from your path.
220 + *150 RP.*
328 221
329 - # =
222 + {cols: 34% 22% 44%}
223 + | Spell | Levels lower | Affects |
224 + | :--- | :---: | :--- |
225 + | [[help:plague]] | 3 | Damage, duration, saves |
226 + | [[help:poison]] | 3 | Damage, duration, saves |
227 + | [[help:dysentery]] | 10 | Saves |
330 228
331 - 1. WATCHFUL EYE 100<br>
332 - Reduces the chance that you'll get items swapped from your body by plant by 20%.<br>
333 - Reduces the chance that you'll get items removed from your body by pry by 20%.<br>
334 - Reduces the chance that you'll get items removed from your inventory or gold lost from you by steal by 20%.
229 + Lotus scourge poison is the exception and lands at full strength.
335 230
336 - Keeping an eye on your belongings has never been an issue.
231 + **In game** *You resist others attempts to disease and mangle your body.*
337 232
338 - # =
233 + ## Unshaken Believer
339 234
340 - 1. WELL PREPARED 100<br>
341 - You can carry 2 more items than your race would normally allow.
235 + *100 RP.*
342 236
343 - You have many pockets in many different pieces of clothing. You can carry more items.
237 + A [[help:blasphemy]] lands as if it were another 3 levels lower. This affects how well you save against it and may shorten the duration.
344 238
345 - # =
239 + **In game** *Your belief in your God knows no bounds. None can stray you from your path.*
346 240
347 - 1. ZEALOUS FAITH 75<br>
348 - Warcry, endure, totems canticle and bless are more powerful.<br>
349 - The following assumes a level 50 character:
241 + # Recovery
350 242
351 - Warcry:<br>
352 - Increases hitroll by 2 from 6 to 8.<br>
353 - Increases damroll by 2 from 3 to 5.<br>
354 - Increases save vs spell by -3 from -6 to -9.
243 + ## Restful Body
355 244
356 - Endure:<br>
357 - Increases hitroll by 2 from 3 to 5.<br>
358 - Increases damroll by 2 from 3 to 5.<br>
359 - Increases save vs spell by -3 from -9 to -12 (also needs 100% proficiency).
245 + *50 RP.*
360 246
361 - Totems canticle:<br>
362 - Increases hitroll by 2 from 6 to 8.<br>
363 - Increases damroll by 2 from 3 to 5.<br>
364 - Increases save vs spell by -3 from -6 to -9.
247 + You gain more hit points per tick while resting or sleeping, as long as you are below 95% health. The bonus lands after fast healing and regeneration are calculated, and before modifiers like hunger, slow, and plague apply. The exact value depends on your level and how far below maximum you are.
365 248
366 - The effects of bless are as follows and assumes a level 50 caster:<br>
367 - Followers of LIFE (Purity, Compassion and Tranquility):<br>
368 - Hit points increase from 25 to 50.<br>
369 - Hit gain increases from 10 to 15.<br>
370 - Hitroll increases from 6 to 9.
249 + {cols: 34% 33% 33%}
250 + | State | Mages | Non-mages |
251 + | :--- | :---: | :---: |
252 + | Resting | +23 | +16 |
253 + | Sleeping | +25 | +23 |
371 254
255 + Those figures assume level 50 and 1000 maximum hit points.
372 256
373 - Followers of DEATH (Scourge, Cycle and Necropsy):<br>
374 - Save vs Malediction from -12 to -17.
257 + **In game** *You sleep soundly, thus gain more health while resting and sleeping.*
375 258
376 - Followers of CHANCE (Discord, Guile and Greed):<br>
377 - Luck from 4 to 7.<br>
378 - Hitroll from 6 to 9.<br>
379 - Damroll from 6 to 9.<br>
380 - AC from -50 to -75.<br>
381 - Save vs spell from -4 to -7.
259 + ## Strong Legs
382 260
383 - Followers of KNOWLEDGE (Combat, Mystic and Nature):<br>
384 - Mana gain from 10 to 15.<br>
385 - Save vs spell from -6 to -9.<br>
386 - Weapon proficiency from 1 to 2 (cast on another).<br>
387 - Weapon proficiency from 3 to 4 (cast on self).
261 + *75 RP.*
388 262
389 - Followers of FAITH (Church) and NPCs:<br>
390 - Hitroll from 4 to 7.<br>
391 - Damroll from 4 to 7.<br>
392 - Save vs spell from -4 to -7.
263 + You gain more moves per tick. The bonus lands after every other modifier except movegain, and scales with your level and how far below maximum you are.
393 264
265 + Characters level 35 and under can gain as much as an additional 10% per tick. At level 50 with 500 maximum moves and none left, you gain an extra 20 moves per tick, or 4%.
394 266
395 - You're more virtuous than your peers, warcry and bless aid you more.
267 + **In game** *Your legs are as large as tree trunks, gaining more movement than your peers.*
396 268
269 + ## Strong Mind
397 270
398 - # =
271 + *75 RP.*
399 272
400 - The following edges are able to be discussed:
401 - Edge Name RP
402 - ---
403 - 1. Ambidextrous Disarmer 75<br>
404 - 2. Stalwart of Faith 50<br>
405 - 3. Restful Body 50<br>
406 - 4. Meet with the Landslide 100<br>
407 - 5. Thrusting Shield 100<br>
408 - 6. Hunter of the Virtuous 150<br>
409 - 7. Hunter of the Damned 150<br>
410 - 8. Hunter of the Dead 150<br>
411 - 9. Zealous Faith 75<br>
412 - 10. Strong Legs 75<br>
413 - 11. Strong Mind 75<br>
414 - 12. Unshaken Believer 100<br>
415 - 13. Cunning Businessman 100<br>
416 - 14. Thickened Skin 75<br>
417 - 15. Strong of Flesh 150<br>
418 - 16. Iron Grip 150<br>
419 - 17. Watchful Eye 100<br>
420 - 18. Lucky Bastard 150<br>
421 - 19. Quickened Feet 150<br>
422 - 20. Strength of the Ox 100<br>
423 - 21. Well Prepared 100<br>
424 - 22. Expert Packer 100<br>
425 - 23. Hunter of the Righteous 150<br>
273 + You gain more mana per tick while resting or sleeping, as long as you are below 95% mana. The bonus lands after most modifiers and before managain. Effects that invert gain, like [[help:temporal storm]] and [[help:mana leak]], apply after Strong Mind and before managain.
426 274
427 - For more information: discuss help <edge>
275 + {cols: 34% 33% 33%}
276 + | State | Mages | Non-mages |
277 + | :--- | :---: | :---: |
278 + | Resting | +33 | +18 |
279 + | Sleeping | +50 | +22 |
280 +
281 + Meditating splits differently. Blademasters and monks gain up to +66 per tick. Everyone else gains up to +20.
282 +
283 + All figures assume level 50 and 1000 maximum mana.
284 +
285 + **In game** *Your mind is capable of astonishing feats, and you gain more mana faster than your peers.*
286 +
287 + # Utility
288 +
289 + ## Cunning Businessman
290 +
291 + *100 RP.*
292 +
293 + Items in shops cost 10% less. The discount shows up when you list a vendor's stock.
294 +
295 + **In game** *You know your way with money, and are a smooth talker. Items in shops cost less.*
296 +
297 + ## Expert Packer
298 +
299 + *100 RP.*
300 +
301 + Your containers hold up to ten more items and up to 10% more weight.
302 +
303 + **In game** *You've discovered a magical enchantment that makes things lighter in your backpacks.*
304 +
305 + ## Strength of the Ox
306 +
307 + *100 RP.*
308 +
309 + You can carry an extra 100 lbs.
310 +
311 + **In game** *You have the strength of an ox, thus can carry far more weight than your peers.*
312 +
313 + ## Well Prepared
314 +
315 + *100 RP.*
316 +
317 + You can carry 2 more items than your race normally allows.
318 +
319 + **In game** *You have many pockets in many different pieces of clothing. You can carry more items.*