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Below is a list of perks which you can choose at character creation. You can also submit an application to have a perk changed if you made an error during selection. It is unlikely established characters will have this approved.
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## As ordered in character creation:
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| 1. Overweight | 12. Addict |
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| 2. Underweight | 13. Lucky |
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| 3. Athletic | 14. Pious |
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| 4. Healthy | 15. Magical |
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| 5. Educated | 16. Artificer |
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| 6. Stout | 17. Tinkerer |
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| 7. Nimble | 18. Eagle-eye |
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| 8. Aristocratic | 19. Adventurer |
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| 9. Tall | 20. Heroic |
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| 10. Short | 21. Miser |
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| 11. Alcoholic | 22. None |
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## Alphabetical:
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{cols:15% 50%}
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| Perk Name | Description |
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| ------- | --- |
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| ADDICT | * No negative effects from drug use. |
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| ADVENTURER | * Your lore skill is 100% accurate and functions similar to the spell identify.<br> * You lose 50% fewer experience points loss on death.<br> * You gain 15% more experience points when killing mobs.<br> * Lore maximum proficiency raised to 101%.<br> * Identify maximum proficiency raised to 101%. |
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| ALCOHOLIC | * No negative skill, spell or song proficiencies when drunk.<br> * Raises the maximum proficiency of water to wine to 101%.<br> * When using the vomit command, you are treated as 5 levels higher to dispel poison.<br> * Liquids quench your thirst more.<br> * Drunken stance maximum proficiency raised to 103%. |
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| ARISTOCRATIC | * Chance to call beast +5%.<br> * Mobs will not be aggressive to to you if they are more than three levels lower than you instead of five.<br> * Haggle maximum proficiency raised to 105%.<br> * Leadership maximum proficiency raised to 105%.<br> <br> * Charm person maximum proficiency raised to 101%.<br> * Beast call maximum proficiency raised to 101%.<br> * Guard captain maximum proficiency raised to 101%.<br> * Inquisitor maximum proficiency raised to 101%.<br> * Bodyguard maximum proficiency raised to 101%.<br> * Serpent maximum proficiency raised to 101%. |
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| ARTIFICER | * Crafted daggers and shruikens gain one additional die of damage upon creation.<br><em>E.G.: If you were to create a stack of throwing daggers with 14d6 damage (14 6-sided dice),<br> the dagger's damage from the artificer perk would be 15d6.<br></em><br> * Damage taken from mana flares is halved.<br> * Create projectiles in bundles of 110.<br> * Bundles increase to 150 when fletchery proficiency is 106% or higher.<br> * Easier to level malformed and crusader weapons.<br> * Gain +1 weapon experience per kill.<br> * Fletchery maximum proficiency raised to 101%.<br> * Bowyer maximum proficiency raised to 101%.<br> * Edgecraft maximum proficiency raised to 101%.<br> * Instrumentalist maximum proficiency raised to 101%.<br> <br> * Enhance armor maximum proficiency raised to 105%.<br> * Enchant armor maximum proficiency raised to 105%.<br> * Enchant weapon maximum proficiency raised to 105%.<br> * Bless arms maximum proficiency raised to 105%.<br> * Mana charge maximum proficiency raised to 105%. |
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| ATHLETIC | * Gain an additional +1 to hitroll if your level is 1 to 19.<br> * Gain an additional +2 to hitroll if your level is 20 to 39.<br> * Gain an additional +3 to hitroll if your level is 40 or higher.<br><em>Only the highest modifier applies.</em><br><br> * Gain an additional +1 to damroll if your level is 10 to 29.<br> * Gain an additional +2 to damroll if your level is 30 to 49.<br> * Gain an additional +3 to damroll if your level is 50 or higher.<br><em>Only the highest modifier applies.</em><br><br> * Gain an additional +1 to moves per level.<br> * Restores 5% more move points per tick after all other modifiers are calculated. |
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| EAGLE-EYE | * You gain an additional +2 to your hitroll.<br> * You have a 10% chance to sense motion on walk-in messages.<br> * Scan distance increases by 2 rooms.<br> * Scout distance increases by 3 to 5 rooms.<br> * Maximum range when using fired weapons increases by 1 room.<br> * Can always see traps 10 or more levels lower than you. |
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| EDUCATED | * Gain +2 bonus to learning skills, spells and songs.<br><em>Does not stack with half-elf and half-drow bonuses.</em><br><br> * You have a 10% better chance to learn anatomies against other player characters.<br> * Staves maximum proficiency raised to 102%.<br> * Wands maximum proficiency raised to 102%.<br> * Scrolls maximum proficiency raised to 102%. |
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| HEALTHY | * Lose 1 constitution point every 6 deaths instead of every 5 deaths.<br> * Restores +16 hit points per tick.<br><em>As this is calculated after skill and edge modifiers but before all others, it may not be a full +16 hp.</em><br><br> * Fast healing maximum proficiency raised to 102%.<br> * Regeneration maximum proficiency raised to 102%. |
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| HEROIC | * Gain the ability to use the mercy command if your class is not normally able to use this command.<br><em>Does not apply to dark-knights and crusaders.</em><br><br> * Allows you to save against fear as if it were 10 levels lower.<br><em>This is equivalent to an additional -30 to Save vs Fear or a 75% increase to the base save.</em><br><br> * Allows you to save against hysteria as if it were 10 levels lower instead of the normal 3 levels lower than caster level.<br><em>This is equivalent to an additional -21 to Save vs Hysteria or a 52.5% increase to the base save.</em><br><br> * Charge maximum proficiency raised to 101%.<br> * Heroism maximum proficiency raised to 101%.<br> * Charge maximum proficiency raised to 101%. |
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| LUCKY | * Gain an additional -10 to all AC values.<br> * Immunity to hex.<br> * Gives a bonus to the chance your luck fluctuation will raise your luck.<br><em>This will effectively raise the average by 5.</em> |
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| MAGICAL | * You gain an additional -1 bonus to your Saves vs Spell.<br> * You gain an additional +2 mana per level.<br> * Restores 5% more mana points per tick after all other modifiers are calculated.<br> * Automatically learns meditation, trance and mana shield at 100%.<br> * Raises the maximum proficiency of meditation, trance and mana shield to 102%.<br> * Meditation maximum proficiency raised to 102%.<br> * Trance maximum proficiency raised to 102%.<br> * Mana shield maximum proficiency raised to 102%. |
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| MISER | * You do not pay any fees when depositing gold into your bank account.<br> * You do not pay any fees for owning a locker.<br> * Items from shops cost 25% less.<br> * Pawn maximum proficiency raised to 102%.<br> * Haggle maximum proficiency raised to 105%.<br> * Panhandle maximum proficiency raised to 105%. |
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| NIMBLE | * You gain an additional +5% chance to dodge out of the way of a bash.<br> * You gain an additional +5% chance to dodge out of the way of a bodyslam.<br> * You gain an additional +5% chance to dodge out of the way of a trip.<br> * You gain an additional +5% chance to dodge out of the way of a thrust.<br> * You gain an additional +5% chance to dodge out of the way of a blackjack.<br> * You gain an additional +5% chance to dodge out of the way of a strangle.<br> * You gain an additional +5% chance to dodge out of the way of a throw.<br> * You gain an additional +5% chance to dodge out of the way of a tackle.<br> * You gain an additional +5% chance to dodge out of the way of an armored rush.<br> * You can carry approximately 17% more items than others of your race.<br> * Balance maximum proficiency raised to 101%. |
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| NIMBLE | * You gain an additional +5% chance to dodge out of the way of a bash.<br> * You gain an additional +5% chance to dodge out of the way of a bodyslam.<br> * You gain an additional +5% chance to dodge out of the way of a trip.<br> * You gain an additional +5% chance to dodge out of the way of a thrust.<br> * You gain an additional +5% chance to dodge out of the way of a blackjack.<br> * You gain an additional +5% chance to dodge out of the way of a strangle.<br> * You gain an additional +5% chance to dodge out of the way of a throw.<br> * You gain an additional +5% chance to dodge out of the way of a tackle.<br> * You gain an additional +5% chance to dodge out of the way of an armored rush.<br> * You can carry approximately 20% more items than others of your race.<br> * Balance maximum proficiency raised to 101%. |
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| NONE | * You forfeit the option to acquire a perk during character creation. |
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| OVERWEIGHT | * You deal 25% more bash damage.<br> * You deal 25% more bodyslam damage.<br> * You deal 25% more trip damage.<br> * You deal 25% more thrust damage.<br> * You deal 25% more tear damage.<br> * You deal 25% more grapple damage.<br> * You deal 25% more armored rush damage.<br> * You can carry 20% more weight (before edges).<br> * Defecate timer is halved to 12 ticks instead of 24.<br> * Vomit timer is halved to 12 ticks instead of 24. |
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| PIOUS | * Chance to be affected by corruption reduced by 50%.<br> * Chance to be affected by blasphemy reduced by 50%.<br> * Lag caused by word of recall reduced by 16%.<br> * Lag caused by portal reduced by 20%.<br> * Gain 50% more gold when sacrificing objects. |
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| SHORT | * Chance to hide increased by 3.<br> * Chance to camouflage increased by 3.<br> * Reduces lag caused by trample and trip by one-quarter (1/4) round.<br> * Dodge maximum proficiency raised to 101%.<br> * Hide maximum proficiency raised to 103%.<br> * Camouflage maximum proficiency raised to 103%.<br> * Sneak maximum proficiency raised to 103%.<br> * Quiet movement maximum proficiency raised to 103%. |
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| STOUT | * Half damage from bash.<br> * Half damage from bodyslam.<br> * Half damage from trip.<br> * Half damage from charge.<br> * Half damage from thrust.<br> * Half damage from tear.<br> * Half damage from armored rush.<br> * Chance to fall asleep from being cleaved reduced by approximately 40%.<br> * Gain an additional +1 to hp per level. |
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| TALL | * Gain an additional +1 to hitroll.<br> * Gain an additional +1 to damroll.<br> * Gain an additional +2 moves per level.<br> * Parry maximum proficiency raised to 101%.<br> * First parry maximum proficiency raised to 101%.<br> * Kick maximum proficiency raised to 105%.<br> * Double kick maximum proficiency raised to 105%. |
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| TINKERER | * Reduces the cooldown duration of flesh golem by 6 hours.<br> * Reduces the cooldown duration of stone golem by 6 hours.<br> * Reduces the cooldown duration of animate minion by up to 6 hours<br><em>Depending on the time of day the spell is cast</em><br><br> * Cuts the decoy cooldown timer in half.<br> * Sharpen maximum proficiency raised to 105%.<br> * Defuse maximum proficiency raised to 101%.<br> * Decoy maximum proficiency raised to 101%.<br> * Flesh golem maximum proficiency raised to 101%.<br> * Stone golem maximum proficiency raised to 101%.<br> * Animate minion maximum proficiency raised to 101%. |
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| UNDERWEIGHT | * Restores 5% more hit points per tick after all other modifiers are calculated.<br> * Restores 5% more mana points per tick after all other modifiers are calculated.<br> * Restores 5% more move points per tick after all other modifiers are calculated.<br><br> * If you are hungry (hunger < 5), your hitgain will be two-thirds (2/3) normal instead of half.<br> * If you are hungry (hunger < 5), your managain will be two-thirds (2/3) normal instead of half.<br><br> * If you are thirsty (thirst < 5), your hitgain will be two-thirds (2/3) normal instead of half.<br> * If you are thirsty (thirst < 5), your managain will be two-thirds (2/3) normal instead of half.<br> <br> * 50% chance to not lose hunger and thirst each tick.<br><em>This can prevent you from taking damage from hunger, thirst, or both, that tick.</em> |
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NOTE: Skill and spell maximums are adjusted for those classes that get them and will not be granted to you unless otherwise specified.
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