| 1 |
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Below is a list of perks which you can choose at character creation. You can also submit an application to have a perk changed if you made an error during selection. It is unlikely established characters will have this approved.
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1 |
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{toc}
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| 2 |
2 |
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| 3 |
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## As ordered in character creation:
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| 4 |
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|||
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| 5 |
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|---|---|
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| 6 |
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| 1. Overweight | 12. Addict |
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| 7 |
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| 2. Underweight | 13. Lucky |
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| 8 |
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- |
| 3. Athletic | 14. Pious |
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| 9 |
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| 4. Healthy | 15. Magical |
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| 10 |
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| 5. Educated | 16. Artificer |
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| 11 |
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| 6. Stout | 17. Tinkerer |
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| 12 |
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| 7. Nimble | 18. Eagle-eye |
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| 13 |
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| 8. Aristocratic | 19. Adventurer |
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| 14 |
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| 9. Tall | 20. Heroic |
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| 15 |
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| 10. Short | 21. Miser |
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| 16 |
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| 11. Alcoholic | 22. None |
|
|
3 |
+ |
Below is a list of perks which you can choose at character creation. You can also submit an application to have a perk changed if you made an error during selection. It is unlikely established characters will have this approved.
|
| 17 |
4 |
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5 |
+ |
Skill and spell maximums apply only to classes that get those skills. They are not granted to you unless otherwise specified.
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| 18 |
6 |
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| 19 |
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## Alphabetical:
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7 |
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## Selection Order
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8 |
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| 21 |
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{cols:15% 50%}
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| 22 |
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| Perk Name | Description |
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| 23 |
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| ------- | --- |
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| 24 |
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- |
| ADDICT | * No negative effects from drug use. |
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| 25 |
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| ADVENTURER | * Your lore skill is 100% accurate and functions similar to the spell identify.<br> * You lose 50% fewer experience points loss on death.<br> * You gain 15% more experience points when killing mobs.<br> * Lore maximum proficiency raised to 101%.<br> * Identify maximum proficiency raised to 101%. |
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| 26 |
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| ALCOHOLIC | * No negative skill, spell or song proficiencies when drunk.<br> * Raises the maximum proficiency of water to wine to 101%.<br> * When using the vomit command, you are treated as 5 levels higher to dispel poison.<br> * Liquids quench your thirst more.<br> * Drunken stance maximum proficiency raised to 103%. |
|
| 27 |
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- |
| ARISTOCRATIC | * Chance to call beast +5%.<br> * Mobs will not be aggressive to to you if they are more than three levels lower than you instead of five.<br> * Haggle maximum proficiency raised to 105%.<br> * Leadership maximum proficiency raised to 105%.<br> <br> * Charm person maximum proficiency raised to 101%.<br> * Beast call maximum proficiency raised to 101%.<br> * Guard captain maximum proficiency raised to 101%.<br> * Inquisitor maximum proficiency raised to 101%.<br> * Bodyguard maximum proficiency raised to 101%.<br> * Serpent maximum proficiency raised to 101%. |
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| 28 |
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| ARTIFICER | * Crafted daggers and shruikens gain one additional die of damage upon creation.<br><em>E.G.: If you were to create a stack of throwing daggers with 14d6 damage (14 6-sided dice),<br> the dagger's damage from the artificer perk would be 15d6.<br></em><br> * Damage taken from mana flares is halved.<br> * Create projectiles in bundles of 110.<br> * Bundles increase to 150 when fletchery proficiency is 106% or higher.<br> * Easier to level malformed and crusader weapons.<br> * Gain +1 weapon experience per kill.<br> * Fletchery maximum proficiency raised to 101%.<br> * Bowyer maximum proficiency raised to 101%.<br> * Edgecraft maximum proficiency raised to 101%.<br> * Instrumentalist maximum proficiency raised to 101%.<br> <br> * Enhance armor maximum proficiency raised to 105%.<br> * Enchant armor maximum proficiency raised to 105%.<br> * Enchant weapon maximum proficiency raised to 105%.<br> * Bless arms maximum proficiency raised to 105%.<br> * Mana charge maximum proficiency raised to 105%. |
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| 29 |
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| ATHLETIC | * Gain an additional +1 to hitroll if your level is 1 to 19.<br> * Gain an additional +2 to hitroll if your level is 20 to 39.<br> * Gain an additional +3 to hitroll if your level is 40 or higher.<br><em>Only the highest modifier applies.</em><br><br> * Gain an additional +1 to damroll if your level is 10 to 29.<br> * Gain an additional +2 to damroll if your level is 30 to 49.<br> * Gain an additional +3 to damroll if your level is 50 or higher.<br><em>Only the highest modifier applies.</em><br><br> * Gain an additional +1 to moves per level.<br> * Restores 5% more move points per tick after all other modifiers are calculated. |
|
| 30 |
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| EAGLE-EYE | * You gain an additional +2 to your hitroll.<br> * You have a 10% chance to sense motion on walk-in messages.<br> * Scan distance increases by 2 rooms.<br> * Scout distance increases by 3 to 5 rooms.<br> * Maximum range when using fired weapons increases by 1 room.<br> * Can always see traps 10 or more levels lower than you. |
|
| 31 |
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| EDUCATED | * Gain +2 bonus to learning skills, spells and songs.<br><em>Does not stack with half-elf and half-drow bonuses.</em><br><br> * You have a 10% better chance to learn anatomies against other player characters.<br> * Staves maximum proficiency raised to 102%.<br> * Wands maximum proficiency raised to 102%.<br> * Scrolls maximum proficiency raised to 102%. |
|
| 32 |
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- |
| HEALTHY | * Lose 1 constitution point every 6 deaths instead of every 5 deaths.<br> * Restores +16 hit points per tick.<br><em>As this is calculated after skill and edge modifiers but before all others, it may not be a full +16 hp.</em><br><br> * Fast healing maximum proficiency raised to 102%.<br> * Regeneration maximum proficiency raised to 102%. |
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| 33 |
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| HEROIC | * Gain the ability to use the mercy command if your class is not normally able to use this command.<br><em>Does not apply to dark-knights and crusaders.</em><br><br> * Allows you to save against fear as if it were 10 levels lower.<br><em>This is equivalent to an additional -30 to Save vs Fear or a 75% increase to the base save.</em><br><br> * Allows you to save against hysteria as if it were 10 levels lower instead of the normal 3 levels lower than caster level.<br><em>This is equivalent to an additional -21 to Save vs Hysteria or a 52.5% increase to the base save.</em><br><br> * Charge maximum proficiency raised to 101%.<br> * Heroism maximum proficiency raised to 101%.<br> * Charge maximum proficiency raised to 101%. |
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| 34 |
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| LUCKY | * Gain an additional -10 to all AC values.<br> * Immunity to hex.<br> * Gives a bonus to the chance your luck fluctuation will raise your luck.<br><em>This will effectively raise the average by 5.</em> |
|
| 35 |
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| MAGICAL | * You gain an additional -1 bonus to your Saves vs Spell.<br> * You gain an additional +2 mana per level.<br> * Restores 5% more mana points per tick after all other modifiers are calculated.<br> * Automatically learns meditation, trance and mana shield at 100%.<br> * Raises the maximum proficiency of meditation, trance and mana shield to 102%.<br> * Meditation maximum proficiency raised to 102%.<br> * Trance maximum proficiency raised to 102%.<br> * Mana shield maximum proficiency raised to 102%. |
|
| 36 |
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| MISER | * You do not pay any fees when depositing gold into your bank account.<br> * You do not pay any fees for owning a locker.<br> * Items from shops cost 25% less.<br> * Pawn maximum proficiency raised to 102%.<br> * Haggle maximum proficiency raised to 105%.<br> * Panhandle maximum proficiency raised to 105%. |
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| 37 |
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| NIMBLE | * You gain an additional +5% chance to dodge out of the way of a bash.<br> * You gain an additional +5% chance to dodge out of the way of a bodyslam.<br> * You gain an additional +5% chance to dodge out of the way of a trip.<br> * You gain an additional +5% chance to dodge out of the way of a thrust.<br> * You gain an additional +5% chance to dodge out of the way of a blackjack.<br> * You gain an additional +5% chance to dodge out of the way of a strangle.<br> * You gain an additional +5% chance to dodge out of the way of a throw.<br> * You gain an additional +5% chance to dodge out of the way of a tackle.<br> * You gain an additional +5% chance to dodge out of the way of an armored rush.<br> * You can carry approximately 20% more items than others of your race.<br> * Balance maximum proficiency raised to 101%. |
|
| 38 |
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| NONE | * You forfeit the option to acquire a perk during character creation. |
|
| 39 |
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| OVERWEIGHT | * You deal 25% more bash damage.<br> * You deal 25% more bodyslam damage.<br> * You deal 25% more trip damage.<br> * You deal 25% more thrust damage.<br> * You deal 25% more tear damage.<br> * You deal 25% more grapple damage.<br> * You deal 25% more armored rush damage.<br> * You can carry 20% more weight (before edges).<br> * Defecate timer is halved to 12 ticks instead of 24.<br> * Vomit timer is halved to 12 ticks instead of 24. |
|
| 40 |
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- |
| PIOUS | * Chance to be affected by corruption reduced by 50%.<br> * Chance to be affected by blasphemy reduced by 50%.<br> * Lag caused by word of recall reduced by 16%.<br> * Lag caused by portal reduced by 20%.<br> * Gain 50% more gold when sacrificing objects. |
|
| 41 |
|
- |
| SHORT | * Chance to hide increased by 3.<br> * Chance to camouflage increased by 3.<br> * Reduces lag caused by trample and trip by one-quarter (1/4) round.<br> * Dodge maximum proficiency raised to 101%.<br> * Hide maximum proficiency raised to 103%.<br> * Camouflage maximum proficiency raised to 103%.<br> * Sneak maximum proficiency raised to 103%.<br> * Quiet movement maximum proficiency raised to 103%. |
|
| 42 |
|
- |
| STOUT | * Half damage from bash.<br> * Half damage from bodyslam.<br> * Half damage from trip.<br> * Half damage from charge.<br> * Half damage from thrust.<br> * Half damage from tear.<br> * Half damage from armored rush.<br> * Chance to fall asleep from being cleaved reduced by approximately 40%.<br> * Gain an additional +1 to hp per level. |
|
| 43 |
|
- |
| TALL | * Gain an additional +1 to hitroll.<br> * Gain an additional +1 to damroll.<br> * Gain an additional +2 moves per level.<br> * Parry maximum proficiency raised to 101%.<br> * First parry maximum proficiency raised to 101%.<br> * Kick maximum proficiency raised to 105%.<br> * Double kick maximum proficiency raised to 105%. |
|
| 44 |
|
- |
| TINKERER | * Reduces the cooldown duration of flesh golem by 6 hours.<br> * Reduces the cooldown duration of stone golem by 6 hours.<br> * Reduces the cooldown duration of animate minion by up to 6 hours<br><em>Depending on the time of day the spell is cast</em><br><br> * Cuts the decoy cooldown timer in half.<br> * Sharpen maximum proficiency raised to 105%.<br> * Defuse maximum proficiency raised to 101%.<br> * Decoy maximum proficiency raised to 101%.<br> * Flesh golem maximum proficiency raised to 101%.<br> * Stone golem maximum proficiency raised to 101%.<br> * Animate minion maximum proficiency raised to 101%. |
|
| 45 |
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- |
| UNDERWEIGHT | * Restores 5% more hit points per tick after all other modifiers are calculated.<br> * Restores 5% more mana points per tick after all other modifiers are calculated.<br> * Restores 5% more move points per tick after all other modifiers are calculated.<br><br> * If you are hungry (hunger < 5), your hitgain will be two-thirds (2/3) normal instead of half.<br> * If you are hungry (hunger < 5), your managain will be two-thirds (2/3) normal instead of half.<br><br> * If you are thirsty (thirst < 5), your hitgain will be two-thirds (2/3) normal instead of half.<br> * If you are thirsty (thirst < 5), your managain will be two-thirds (2/3) normal instead of half.<br> <br> * 50% chance to not lose hunger and thirst each tick.<br><em>This can prevent you from taking damage from hunger, thirst, or both, that tick.</em> |
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|
9 |
+ |
The order perks appear in during character creation.
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| 46 |
10 |
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| 47 |
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- |
NOTE: Skill and spell maximums are adjusted for those classes that get them and will not be granted to you unless otherwise specified.
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| 48 |
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- |
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11 |
+ |
{row}
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12 |
+ |
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13 |
+ |
1. Overweight
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14 |
+ |
2. Underweight
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15 |
+ |
3. Athletic
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16 |
+ |
4. Healthy
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17 |
+ |
5. Educated
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18 |
+ |
6. Stout
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19 |
+ |
7. Nimble
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20 |
+ |
8. Aristocratic
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21 |
+ |
9. Tall
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22 |
+ |
10. Short
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23 |
+ |
11. Alcoholic
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24 |
+ |
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25 |
+ |
{col}
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|
26 |
+ |
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|
27 |
+ |
12. Addict
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|
28 |
+ |
13. Lucky
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29 |
+ |
14. Pious
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30 |
+ |
15. Magical
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31 |
+ |
16. Artificer
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|
32 |
+ |
17. Tinkerer
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|
33 |
+ |
18. Eagle-eye
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34 |
+ |
19. Adventurer
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|
35 |
+ |
20. Heroic
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36 |
+ |
21. Miser
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|
37 |
+ |
22. None
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|
38 |
+ |
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|
39 |
+ |
{/row}
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|
40 |
+ |
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|
41 |
+ |
## Addict
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|
42 |
+ |
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|
43 |
+ |
- No negative effects from drug use.
|
|
44 |
+ |
|
|
45 |
+ |
## Adventurer
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|
46 |
+ |
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|
47 |
+ |
- Lore skill is 100% accurate and functions like the spell identify.
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|
48 |
+ |
- Lose 50% fewer experience points on death.
|
|
49 |
+ |
- Gain 15% more experience points when killing mobs.
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|
50 |
+ |
|
|
51 |
+ |
Proficiency caps: Lore 101%, Identify 101%.
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|
52 |
+ |
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|
53 |
+ |
## Alcoholic
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|
54 |
+ |
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|
55 |
+ |
- No negative skill, spell, or song proficiencies when drunk.
|
|
56 |
+ |
- When using vomit, you are treated as 5 levels higher to dispel poison.
|
|
57 |
+ |
- Liquids quench your thirst more.
|
|
58 |
+ |
|
|
59 |
+ |
Proficiency caps: Water to Wine 101%, Drunken Stance 103%.
|
|
60 |
+ |
|
|
61 |
+ |
## Aristocratic
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|
62 |
+ |
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|
63 |
+ |
- Chance to call beast +5%.
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|
64 |
+ |
- Mobs stop being aggressive to you once they are more than three levels lower than you, instead of five.
|
|
65 |
+ |
|
|
66 |
+ |
Proficiency caps: Haggle 105%, Leadership 105%, Charm Person 101%, Beast Call 101%, Guard Captain 101%, Inquisitor 101%, Bodyguard 101%, Serpent 101%.
|
|
67 |
+ |
|
|
68 |
+ |
## Artificer
|
|
69 |
+ |
|
|
70 |
+ |
- Crafted daggers and shuriken gain one additional die of damage on creation. A 14d6 stack becomes 15d6.
|
|
71 |
+ |
- Damage taken from mana flares is halved.
|
|
72 |
+ |
- Create projectiles in bundles of 110. Bundles increase to 150 when fletchery proficiency is 106% or higher.
|
|
73 |
+ |
- Easier to level malformed and crusader weapons.
|
|
74 |
+ |
- Gain +1 weapon experience per kill.
|
|
75 |
+ |
|
|
76 |
+ |
Proficiency caps: Fletchery 101%, Bowyer 101%, Edgecraft 101%, Instrumentalist 101%, Enhance Armor 105%, Enchant Armor 105%, Enchant Weapon 105%, Bless Arms 105%, Mana Charge 105%.
|
|
77 |
+ |
|
|
78 |
+ |
## Athletic
|
|
79 |
+ |
|
|
80 |
+ |
- +1 hitroll at level 1 to 19, +2 at 20 to 39, +3 at 40 or higher. Only the highest applies.
|
|
81 |
+ |
- +1 damroll at level 10 to 29, +2 at 30 to 49, +3 at 50 or higher. Only the highest applies.
|
|
82 |
+ |
- +1 move per level.
|
|
83 |
+ |
- Restores 5% more move points per tick, calculated after all other modifiers.
|
|
84 |
+ |
|
|
85 |
+ |
## Eagle-eye
|
|
86 |
+ |
|
|
87 |
+ |
- +2 hitroll.
|
|
88 |
+ |
- 10% chance to sense motion on walk-in messages.
|
|
89 |
+ |
- Scan distance increases by 2 rooms.
|
|
90 |
+ |
- Scout distance increases by 3 to 5 rooms.
|
|
91 |
+ |
- Maximum range with fired weapons increases by 1 room.
|
|
92 |
+ |
- Always see traps 10 or more levels lower than you.
|
|
93 |
+ |
|
|
94 |
+ |
## Educated
|
|
95 |
+ |
|
|
96 |
+ |
- +2 bonus to learning skills, spells, and songs. Does not stack with half-elf and half-drow bonuses.
|
|
97 |
+ |
- 10% better chance to learn anatomies against other players.
|
|
98 |
+ |
|
|
99 |
+ |
Proficiency caps: Staves 102%, Wands 102%, Scrolls 102%.
|
|
100 |
+ |
|
|
101 |
+ |
## Healthy
|
|
102 |
+ |
|
|
103 |
+ |
- Lose 1 constitution every 6 deaths instead of every 5.
|
|
104 |
+ |
- Restores +16 hit points per tick. Calculated after skill and edge modifiers but before all others, so it may not be a full +16.
|
|
105 |
+ |
|
|
106 |
+ |
Proficiency caps: Fast Healing 102%, Regeneration 102%.
|
|
107 |
+ |
|
|
108 |
+ |
## Heroic
|
|
109 |
+ |
|
|
110 |
+ |
- Use the mercy command even if your class normally cannot. Does not apply to dark-knights and crusaders.
|
|
111 |
+ |
- Save against fear as if it were 10 levels lower. Equivalent to an additional -30 to Save vs Fear, a 75% increase to the base save.
|
|
112 |
+ |
- Save against hysteria as if it were 10 levels lower, instead of the normal 3. Equivalent to an additional -21 to Save vs Hysteria, a 52.5% increase to the base save.
|
|
113 |
+ |
|
|
114 |
+ |
Proficiency caps: Charge 101%, Heroism 101%.
|
|
115 |
+ |
|
|
116 |
+ |
## Lucky
|
|
117 |
+ |
|
|
118 |
+ |
- -10 to all AC values.
|
|
119 |
+ |
- Immunity to hex.
|
|
120 |
+ |
- Better chance that luck fluctuation raises your luck, raising the average by about 5.
|
|
121 |
+ |
|
|
122 |
+ |
## Magical
|
|
123 |
+ |
|
|
124 |
+ |
- -1 bonus to Saves vs Spell.
|
|
125 |
+ |
- +2 mana per level.
|
|
126 |
+ |
- Restores 5% more mana per tick, calculated after all other modifiers.
|
|
127 |
+ |
- Automatically learns meditation, trance, and mana shield at 100%.
|
|
128 |
+ |
|
|
129 |
+ |
Proficiency caps: Meditation 102%, Trance 102%, Mana Shield 102%.
|
|
130 |
+ |
|
|
131 |
+ |
## Miser
|
|
132 |
+ |
|
|
133 |
+ |
- No fees when depositing gold into your bank account.
|
|
134 |
+ |
- No fees for owning a locker.
|
|
135 |
+ |
- Items from shops cost 25% less.
|
|
136 |
+ |
|
|
137 |
+ |
Proficiency caps: Pawn 102%, Haggle 105%, Panhandle 105%.
|
|
138 |
+ |
|
|
139 |
+ |
## Nimble
|
|
140 |
+ |
|
|
141 |
+ |
- +5% chance to dodge bash, bodyslam, trip, thrust, blackjack, strangle, throw, tackle, and armored rush.
|
|
142 |
+ |
- Carry approximately 20% more items than others of your race.
|
|
143 |
+ |
|
|
144 |
+ |
Proficiency caps: Balance 101%.
|
|
145 |
+ |
|
|
146 |
+ |
## None
|
|
147 |
+ |
|
|
148 |
+ |
- You forfeit the option to acquire a perk during character creation.
|
|
149 |
+ |
|
|
150 |
+ |
## Overweight
|
|
151 |
+ |
|
|
152 |
+ |
- +25% damage on bash, bodyslam, trip, thrust, tear, grapple, and armored rush.
|
|
153 |
+ |
- Carry 20% more weight, before edges.
|
|
154 |
+ |
- Defecate timer halved to 12 ticks instead of 24.
|
|
155 |
+ |
- Vomit timer halved to 12 ticks instead of 24.
|
|
156 |
+ |
|
|
157 |
+ |
## Pious
|
|
158 |
+ |
|
|
159 |
+ |
- Chance to be affected by corruption reduced by 50%.
|
|
160 |
+ |
- Chance to be affected by blasphemy reduced by 50%.
|
|
161 |
+ |
- Lag from word of recall reduced by 16%.
|
|
162 |
+ |
- Lag from portal reduced by 20%.
|
|
163 |
+ |
- Gain 50% more gold when sacrificing objects.
|
|
164 |
+ |
|
|
165 |
+ |
## Short
|
|
166 |
+ |
|
|
167 |
+ |
- Chance to hide increased by 3.
|
|
168 |
+ |
- Chance to camouflage increased by 3.
|
|
169 |
+ |
- Lag from trample and trip reduced by one-quarter round.
|
|
170 |
+ |
|
|
171 |
+ |
Proficiency caps: Dodge 101%, Hide 103%, Camouflage 103%, Sneak 103%, Quiet Movement 103%.
|
|
172 |
+ |
|
|
173 |
+ |
## Stout
|
|
174 |
+ |
|
|
175 |
+ |
- Half damage from bash, bodyslam, trip, charge, thrust, tear, and armored rush.
|
|
176 |
+ |
- Chance to fall asleep from being cleaved reduced by about 40%.
|
|
177 |
+ |
- +1 hp per level.
|
|
178 |
+ |
|
|
179 |
+ |
## Tall
|
|
180 |
+ |
|
|
181 |
+ |
- +1 hitroll.
|
|
182 |
+ |
- +1 damroll.
|
|
183 |
+ |
- +2 moves per level.
|
|
184 |
+ |
|
|
185 |
+ |
Proficiency caps: Parry 101%, First Parry 101%, Kick 105%, Double Kick 105%.
|
|
186 |
+ |
|
|
187 |
+ |
## Tinkerer
|
|
188 |
+ |
|
|
189 |
+ |
- Reduces flesh golem cooldown by 6 hours.
|
|
190 |
+ |
- Reduces stone golem cooldown by 6 hours.
|
|
191 |
+ |
- Reduces animate minion cooldown by up to 6 hours, depending on the time of day the spell is cast.
|
|
192 |
+ |
- Cuts the decoy cooldown timer in half.
|
|
193 |
+ |
|
|
194 |
+ |
Proficiency caps: Sharpen 105%, Defuse 101%, Decoy 101%, Flesh Golem 101%, Stone Golem 101%, Animate Minion 101%.
|
|
195 |
+ |
|
|
196 |
+ |
## Underweight
|
|
197 |
+ |
|
|
198 |
+ |
- Restores 5% more hit, mana, and move points per tick, calculated after all other modifiers.
|
|
199 |
+ |
- While hungry (hunger < 5), hitgain and managain are two-thirds normal instead of half.
|
|
200 |
+ |
- While thirsty (thirst < 5), hitgain and managain are two-thirds normal instead of half.
|
|
201 |
+ |
- 50% chance to not lose hunger and thirst each tick, which can prevent hunger or thirst damage that tick. |