Aabahran

Diff: Perks

Comparing revision 644 (Kassieti, ) to revision 645 (Erelei, )
1 - Below is a list of perks which you can choose at character creation. You can also submit an application to have a perk changed if you made an error during selection. It is unlikely established characters will have this approved.
1 + {toc}
2 2
3 - ## As ordered in character creation:
4 - |||
5 - |---|---|
6 - | 1. Overweight | 12. Addict |
7 - | 2. Underweight | 13. Lucky |
8 - | 3. Athletic | 14. Pious |
9 - | 4. Healthy | 15. Magical |
10 - | 5. Educated | 16. Artificer |
11 - | 6. Stout | 17. Tinkerer |
12 - | 7. Nimble | 18. Eagle-eye |
13 - | 8. Aristocratic | 19. Adventurer |
14 - | 9. Tall | 20. Heroic |
15 - | 10. Short | 21. Miser |
16 - | 11. Alcoholic | 22. None |
3 + Below is a list of perks which you can choose at character creation. You can also submit an application to have a perk changed if you made an error during selection. It is unlikely established characters will have this approved.
17 4
5 + Skill and spell maximums apply only to classes that get those skills. They are not granted to you unless otherwise specified.
18 6
19 - ## Alphabetical:
7 + ## Selection Order
20 8
21 - {cols:15% 50%}
22 - | Perk Name | Description |
23 - | ------- | --- |
24 - | ADDICT | * No negative effects from drug use. |
25 - | ADVENTURER | * Your lore skill is 100% accurate and functions similar to the spell identify.<br> * You lose 50% fewer experience points loss on death.<br> * You gain 15% more experience points when killing mobs.<br> * Lore maximum proficiency raised to 101%.<br> * Identify maximum proficiency raised to 101%. |
26 - | ALCOHOLIC | * No negative skill, spell or song proficiencies when drunk.<br> * Raises the maximum proficiency of water to wine to 101%.<br> * When using the vomit command, you are treated as 5 levels higher to dispel poison.<br> * Liquids quench your thirst more.<br> * Drunken stance maximum proficiency raised to 103%. |
27 - | ARISTOCRATIC | * Chance to call beast +5%.<br> * Mobs will not be aggressive to to you if they are more than three levels lower than you instead of five.<br> * Haggle maximum proficiency raised to 105%.<br> * Leadership maximum proficiency raised to 105%.<br> <br> * Charm person maximum proficiency raised to 101%.<br> * Beast call maximum proficiency raised to 101%.<br> * Guard captain maximum proficiency raised to 101%.<br> * Inquisitor maximum proficiency raised to 101%.<br> * Bodyguard maximum proficiency raised to 101%.<br> * Serpent maximum proficiency raised to 101%. |
28 - | ARTIFICER | * Crafted daggers and shruikens gain one additional die of damage upon creation.<br><em>E.G.: If you were to create a stack of throwing daggers with 14d6 damage (14 6-sided dice),<br> the dagger's damage from the artificer perk would be 15d6.<br></em><br> * Damage taken from mana flares is halved.<br> * Create projectiles in bundles of 110.<br> * Bundles increase to 150 when fletchery proficiency is 106% or higher.<br> * Easier to level malformed and crusader weapons.<br> * Gain +1 weapon experience per kill.<br> * Fletchery maximum proficiency raised to 101%.<br> * Bowyer maximum proficiency raised to 101%.<br> * Edgecraft maximum proficiency raised to 101%.<br> * Instrumentalist maximum proficiency raised to 101%.<br> <br> * Enhance armor maximum proficiency raised to 105%.<br> * Enchant armor maximum proficiency raised to 105%.<br> * Enchant weapon maximum proficiency raised to 105%.<br> * Bless arms maximum proficiency raised to 105%.<br> * Mana charge maximum proficiency raised to 105%. |
29 - | ATHLETIC | * Gain an additional +1 to hitroll if your level is 1 to 19.<br> * Gain an additional +2 to hitroll if your level is 20 to 39.<br> * Gain an additional +3 to hitroll if your level is 40 or higher.<br><em>Only the highest modifier applies.</em><br><br> * Gain an additional +1 to damroll if your level is 10 to 29.<br> * Gain an additional +2 to damroll if your level is 30 to 49.<br> * Gain an additional +3 to damroll if your level is 50 or higher.<br><em>Only the highest modifier applies.</em><br><br> * Gain an additional +1 to moves per level.<br> * Restores 5% more move points per tick after all other modifiers are calculated. |
30 - | EAGLE-EYE | * You gain an additional +2 to your hitroll.<br> * You have a 10% chance to sense motion on walk-in messages.<br> * Scan distance increases by 2 rooms.<br> * Scout distance increases by 3 to 5 rooms.<br> * Maximum range when using fired weapons increases by 1 room.<br> * Can always see traps 10 or more levels lower than you. |
31 - | EDUCATED | * Gain +2 bonus to learning skills, spells and songs.<br><em>Does not stack with half-elf and half-drow bonuses.</em><br><br> * You have a 10% better chance to learn anatomies against other player characters.<br> * Staves maximum proficiency raised to 102%.<br> * Wands maximum proficiency raised to 102%.<br> * Scrolls maximum proficiency raised to 102%. |
32 - | HEALTHY | * Lose 1 constitution point every 6 deaths instead of every 5 deaths.<br> * Restores +16 hit points per tick.<br><em>As this is calculated after skill and edge modifiers but before all others, it may not be a full +16 hp.</em><br><br> * Fast healing maximum proficiency raised to 102%.<br> * Regeneration maximum proficiency raised to 102%. |
33 - | HEROIC | * Gain the ability to use the mercy command if your class is not normally able to use this command.<br><em>Does not apply to dark-knights and crusaders.</em><br><br> * Allows you to save against fear as if it were 10 levels lower.<br><em>This is equivalent to an additional -30 to Save vs Fear or a 75% increase to the base save.</em><br><br> * Allows you to save against hysteria as if it were 10 levels lower instead of the normal 3 levels lower than caster level.<br><em>This is equivalent to an additional -21 to Save vs Hysteria or a 52.5% increase to the base save.</em><br><br> * Charge maximum proficiency raised to 101%.<br> * Heroism maximum proficiency raised to 101%.<br> * Charge maximum proficiency raised to 101%. |
34 - | LUCKY | * Gain an additional -10 to all AC values.<br> * Immunity to hex.<br> * Gives a bonus to the chance your luck fluctuation will raise your luck.<br><em>This will effectively raise the average by 5.</em> |
35 - | MAGICAL | * You gain an additional -1 bonus to your Saves vs Spell.<br> * You gain an additional +2 mana per level.<br> * Restores 5% more mana points per tick after all other modifiers are calculated.<br> * Automatically learns meditation, trance and mana shield at 100%.<br> * Raises the maximum proficiency of meditation, trance and mana shield to 102%.<br> * Meditation maximum proficiency raised to 102%.<br> * Trance maximum proficiency raised to 102%.<br> * Mana shield maximum proficiency raised to 102%. |
36 - | MISER | * You do not pay any fees when depositing gold into your bank account.<br> * You do not pay any fees for owning a locker.<br> * Items from shops cost 25% less.<br> * Pawn maximum proficiency raised to 102%.<br> * Haggle maximum proficiency raised to 105%.<br> * Panhandle maximum proficiency raised to 105%. |
37 - | NIMBLE | * You gain an additional +5% chance to dodge out of the way of a bash.<br> * You gain an additional +5% chance to dodge out of the way of a bodyslam.<br> * You gain an additional +5% chance to dodge out of the way of a trip.<br> * You gain an additional +5% chance to dodge out of the way of a thrust.<br> * You gain an additional +5% chance to dodge out of the way of a blackjack.<br> * You gain an additional +5% chance to dodge out of the way of a strangle.<br> * You gain an additional +5% chance to dodge out of the way of a throw.<br> * You gain an additional +5% chance to dodge out of the way of a tackle.<br> * You gain an additional +5% chance to dodge out of the way of an armored rush.<br> * You can carry approximately 20% more items than others of your race.<br> * Balance maximum proficiency raised to 101%. |
38 - | NONE | * You forfeit the option to acquire a perk during character creation. |
39 - | OVERWEIGHT | * You deal 25% more bash damage.<br> * You deal 25% more bodyslam damage.<br> * You deal 25% more trip damage.<br> * You deal 25% more thrust damage.<br> * You deal 25% more tear damage.<br> * You deal 25% more grapple damage.<br> * You deal 25% more armored rush damage.<br> * You can carry 20% more weight (before edges).<br> * Defecate timer is halved to 12 ticks instead of 24.<br> * Vomit timer is halved to 12 ticks instead of 24. |
40 - | PIOUS | * Chance to be affected by corruption reduced by 50%.<br> * Chance to be affected by blasphemy reduced by 50%.<br> * Lag caused by word of recall reduced by 16%.<br> * Lag caused by portal reduced by 20%.<br> * Gain 50% more gold when sacrificing objects. |
41 - | SHORT | * Chance to hide increased by 3.<br> * Chance to camouflage increased by 3.<br> * Reduces lag caused by trample and trip by one-quarter (1/4) round.<br> * Dodge maximum proficiency raised to 101%.<br> * Hide maximum proficiency raised to 103%.<br> * Camouflage maximum proficiency raised to 103%.<br> * Sneak maximum proficiency raised to 103%.<br> * Quiet movement maximum proficiency raised to 103%. |
42 - | STOUT | * Half damage from bash.<br> * Half damage from bodyslam.<br> * Half damage from trip.<br> * Half damage from charge.<br> * Half damage from thrust.<br> * Half damage from tear.<br> * Half damage from armored rush.<br> * Chance to fall asleep from being cleaved reduced by approximately 40%.<br> * Gain an additional +1 to hp per level. |
43 - | TALL | * Gain an additional +1 to hitroll.<br> * Gain an additional +1 to damroll.<br> * Gain an additional +2 moves per level.<br> * Parry maximum proficiency raised to 101%.<br> * First parry maximum proficiency raised to 101%.<br> * Kick maximum proficiency raised to 105%.<br> * Double kick maximum proficiency raised to 105%. |
44 - | TINKERER | * Reduces the cooldown duration of flesh golem by 6 hours.<br> * Reduces the cooldown duration of stone golem by 6 hours.<br> * Reduces the cooldown duration of animate minion by up to 6 hours<br><em>Depending on the time of day the spell is cast</em><br><br> * Cuts the decoy cooldown timer in half.<br> * Sharpen maximum proficiency raised to 105%.<br> * Defuse maximum proficiency raised to 101%.<br> * Decoy maximum proficiency raised to 101%.<br> * Flesh golem maximum proficiency raised to 101%.<br> * Stone golem maximum proficiency raised to 101%.<br> * Animate minion maximum proficiency raised to 101%. |
45 - | UNDERWEIGHT | * Restores 5% more hit points per tick after all other modifiers are calculated.<br> * Restores 5% more mana points per tick after all other modifiers are calculated.<br> * Restores 5% more move points per tick after all other modifiers are calculated.<br><br> * If you are hungry (hunger < 5), your hitgain will be two-thirds (2/3) normal instead of half.<br> * If you are hungry (hunger < 5), your managain will be two-thirds (2/3) normal instead of half.<br><br> * If you are thirsty (thirst < 5), your hitgain will be two-thirds (2/3) normal instead of half.<br> * If you are thirsty (thirst < 5), your managain will be two-thirds (2/3) normal instead of half.<br> <br> * 50% chance to not lose hunger and thirst each tick.<br><em>This can prevent you from taking damage from hunger, thirst, or both, that tick.</em> |
9 + The order perks appear in during character creation.
46 10
47 - NOTE: Skill and spell maximums are adjusted for those classes that get them and will not be granted to you unless otherwise specified.
48 -
11 + {row}
12 +
13 + 1. Overweight
14 + 2. Underweight
15 + 3. Athletic
16 + 4. Healthy
17 + 5. Educated
18 + 6. Stout
19 + 7. Nimble
20 + 8. Aristocratic
21 + 9. Tall
22 + 10. Short
23 + 11. Alcoholic
24 +
25 + {col}
26 +
27 + 12. Addict
28 + 13. Lucky
29 + 14. Pious
30 + 15. Magical
31 + 16. Artificer
32 + 17. Tinkerer
33 + 18. Eagle-eye
34 + 19. Adventurer
35 + 20. Heroic
36 + 21. Miser
37 + 22. None
38 +
39 + {/row}
40 +
41 + ## Addict
42 +
43 + - No negative effects from drug use.
44 +
45 + ## Adventurer
46 +
47 + - Lore skill is 100% accurate and functions like the spell identify.
48 + - Lose 50% fewer experience points on death.
49 + - Gain 15% more experience points when killing mobs.
50 +
51 + Proficiency caps: Lore 101%, Identify 101%.
52 +
53 + ## Alcoholic
54 +
55 + - No negative skill, spell, or song proficiencies when drunk.
56 + - When using vomit, you are treated as 5 levels higher to dispel poison.
57 + - Liquids quench your thirst more.
58 +
59 + Proficiency caps: Water to Wine 101%, Drunken Stance 103%.
60 +
61 + ## Aristocratic
62 +
63 + - Chance to call beast +5%.
64 + - Mobs stop being aggressive to you once they are more than three levels lower than you, instead of five.
65 +
66 + Proficiency caps: Haggle 105%, Leadership 105%, Charm Person 101%, Beast Call 101%, Guard Captain 101%, Inquisitor 101%, Bodyguard 101%, Serpent 101%.
67 +
68 + ## Artificer
69 +
70 + - Crafted daggers and shuriken gain one additional die of damage on creation. A 14d6 stack becomes 15d6.
71 + - Damage taken from mana flares is halved.
72 + - Create projectiles in bundles of 110. Bundles increase to 150 when fletchery proficiency is 106% or higher.
73 + - Easier to level malformed and crusader weapons.
74 + - Gain +1 weapon experience per kill.
75 +
76 + Proficiency caps: Fletchery 101%, Bowyer 101%, Edgecraft 101%, Instrumentalist 101%, Enhance Armor 105%, Enchant Armor 105%, Enchant Weapon 105%, Bless Arms 105%, Mana Charge 105%.
77 +
78 + ## Athletic
79 +
80 + - +1 hitroll at level 1 to 19, +2 at 20 to 39, +3 at 40 or higher. Only the highest applies.
81 + - +1 damroll at level 10 to 29, +2 at 30 to 49, +3 at 50 or higher. Only the highest applies.
82 + - +1 move per level.
83 + - Restores 5% more move points per tick, calculated after all other modifiers.
84 +
85 + ## Eagle-eye
86 +
87 + - +2 hitroll.
88 + - 10% chance to sense motion on walk-in messages.
89 + - Scan distance increases by 2 rooms.
90 + - Scout distance increases by 3 to 5 rooms.
91 + - Maximum range with fired weapons increases by 1 room.
92 + - Always see traps 10 or more levels lower than you.
93 +
94 + ## Educated
95 +
96 + - +2 bonus to learning skills, spells, and songs. Does not stack with half-elf and half-drow bonuses.
97 + - 10% better chance to learn anatomies against other players.
98 +
99 + Proficiency caps: Staves 102%, Wands 102%, Scrolls 102%.
100 +
101 + ## Healthy
102 +
103 + - Lose 1 constitution every 6 deaths instead of every 5.
104 + - Restores +16 hit points per tick. Calculated after skill and edge modifiers but before all others, so it may not be a full +16.
105 +
106 + Proficiency caps: Fast Healing 102%, Regeneration 102%.
107 +
108 + ## Heroic
109 +
110 + - Use the mercy command even if your class normally cannot. Does not apply to dark-knights and crusaders.
111 + - Save against fear as if it were 10 levels lower. Equivalent to an additional -30 to Save vs Fear, a 75% increase to the base save.
112 + - Save against hysteria as if it were 10 levels lower, instead of the normal 3. Equivalent to an additional -21 to Save vs Hysteria, a 52.5% increase to the base save.
113 +
114 + Proficiency caps: Charge 101%, Heroism 101%.
115 +
116 + ## Lucky
117 +
118 + - -10 to all AC values.
119 + - Immunity to hex.
120 + - Better chance that luck fluctuation raises your luck, raising the average by about 5.
121 +
122 + ## Magical
123 +
124 + - -1 bonus to Saves vs Spell.
125 + - +2 mana per level.
126 + - Restores 5% more mana per tick, calculated after all other modifiers.
127 + - Automatically learns meditation, trance, and mana shield at 100%.
128 +
129 + Proficiency caps: Meditation 102%, Trance 102%, Mana Shield 102%.
130 +
131 + ## Miser
132 +
133 + - No fees when depositing gold into your bank account.
134 + - No fees for owning a locker.
135 + - Items from shops cost 25% less.
136 +
137 + Proficiency caps: Pawn 102%, Haggle 105%, Panhandle 105%.
138 +
139 + ## Nimble
140 +
141 + - +5% chance to dodge bash, bodyslam, trip, thrust, blackjack, strangle, throw, tackle, and armored rush.
142 + - Carry approximately 20% more items than others of your race.
143 +
144 + Proficiency caps: Balance 101%.
145 +
146 + ## None
147 +
148 + - You forfeit the option to acquire a perk during character creation.
149 +
150 + ## Overweight
151 +
152 + - +25% damage on bash, bodyslam, trip, thrust, tear, grapple, and armored rush.
153 + - Carry 20% more weight, before edges.
154 + - Defecate timer halved to 12 ticks instead of 24.
155 + - Vomit timer halved to 12 ticks instead of 24.
156 +
157 + ## Pious
158 +
159 + - Chance to be affected by corruption reduced by 50%.
160 + - Chance to be affected by blasphemy reduced by 50%.
161 + - Lag from word of recall reduced by 16%.
162 + - Lag from portal reduced by 20%.
163 + - Gain 50% more gold when sacrificing objects.
164 +
165 + ## Short
166 +
167 + - Chance to hide increased by 3.
168 + - Chance to camouflage increased by 3.
169 + - Lag from trample and trip reduced by one-quarter round.
170 +
171 + Proficiency caps: Dodge 101%, Hide 103%, Camouflage 103%, Sneak 103%, Quiet Movement 103%.
172 +
173 + ## Stout
174 +
175 + - Half damage from bash, bodyslam, trip, charge, thrust, tear, and armored rush.
176 + - Chance to fall asleep from being cleaved reduced by about 40%.
177 + - +1 hp per level.
178 +
179 + ## Tall
180 +
181 + - +1 hitroll.
182 + - +1 damroll.
183 + - +2 moves per level.
184 +
185 + Proficiency caps: Parry 101%, First Parry 101%, Kick 105%, Double Kick 105%.
186 +
187 + ## Tinkerer
188 +
189 + - Reduces flesh golem cooldown by 6 hours.
190 + - Reduces stone golem cooldown by 6 hours.
191 + - Reduces animate minion cooldown by up to 6 hours, depending on the time of day the spell is cast.
192 + - Cuts the decoy cooldown timer in half.
193 +
194 + Proficiency caps: Sharpen 105%, Defuse 101%, Decoy 101%, Flesh Golem 101%, Stone Golem 101%, Animate Minion 101%.
195 +
196 + ## Underweight
197 +
198 + - Restores 5% more hit, mana, and move points per tick, calculated after all other modifiers.
199 + - While hungry (hunger < 5), hitgain and managain are two-thirds normal instead of half.
200 + - While thirsty (thirst < 5), hitgain and managain are two-thirds normal instead of half.
201 + - 50% chance to not lose hunger and thirst each tick, which can prevent hunger or thirst damage that tick.