Aabahran

Diff: Perks

Comparing revision 645 (Erelei, ) to revision 677 (Kethraham, )
1 1 {toc}
2 2
3 3 Below is a list of perks which you can choose at character creation. You can also submit an application to have a perk changed if you made an error during selection. It is unlikely established characters will have this approved.
4 4
5 5 Skill and spell maximums apply only to classes that get those skills. They are not granted to you unless otherwise specified.
6 6
7 7 ## Selection Order
8 8
9 9 The order perks appear in during character creation.
10 10
11 11 {row}
12 12
13 13 1. Overweight
14 14 2. Underweight
15 15 3. Athletic
16 16 4. Healthy
17 17 5. Educated
18 18 6. Stout
19 19 7. Nimble
20 20 8. Aristocratic
21 21 9. Tall
22 22 10. Short
23 23 11. Alcoholic
24 24
25 25 {col}
26 26
27 27 12. Addict
28 28 13. Lucky
29 29 14. Pious
30 30 15. Magical
31 31 16. Artificer
32 32 17. Tinkerer
33 33 18. Eagle-eye
34 34 19. Adventurer
35 35 20. Heroic
36 36 21. Miser
37 37 22. None
38 38
39 39 {/row}
40 40
41 41 ## Addict
42 42
43 43 - No negative effects from drug use.
44 44
45 45 ## Adventurer
46 46
47 47 - Lore skill is 100% accurate and functions like the spell identify.
48 48 - Lose 50% fewer experience points on death.
49 49 - Gain 15% more experience points when killing mobs.
50 50
51 51 Proficiency caps: Lore 101%, Identify 101%.
52 52
53 53 ## Alcoholic
54 54
55 55 - No negative skill, spell, or song proficiencies when drunk.
56 56 - When using vomit, you are treated as 5 levels higher to dispel poison.
57 57 - Liquids quench your thirst more.
58 58
59 59 Proficiency caps: Water to Wine 101%, Drunken Stance 103%.
60 60
61 61 ## Aristocratic
62 62
63 63 - Chance to call beast +5%.
64 64 - Mobs stop being aggressive to you once they are more than three levels lower than you, instead of five.
65 65
66 66 Proficiency caps: Haggle 105%, Leadership 105%, Charm Person 101%, Beast Call 101%, Guard Captain 101%, Inquisitor 101%, Bodyguard 101%, Serpent 101%.
67 67
68 68 ## Artificer
69 69
70 70 - Crafted daggers and shuriken gain one additional die of damage on creation. A 14d6 stack becomes 15d6.
71 71 - Damage taken from mana flares is halved.
72 72 - Create projectiles in bundles of 110. Bundles increase to 150 when fletchery proficiency is 106% or higher.
73 73 - Easier to level malformed and crusader weapons.
74 74 - Gain +1 weapon experience per kill.
75 75
76 - Proficiency caps: Fletchery 101%, Bowyer 101%, Edgecraft 101%, Instrumentalist 101%, Enhance Armor 105%, Enchant Armor 105%, Enchant Weapon 105%, Bless Arms 105%, Mana Charge 105%.
76 + Proficiency caps: Fletchery 101%, Bowyer 101%, Edgecraft 101%, Compositionalist 101%, Enhance Armor 105%, Enchant Armor 105%, Enchant Weapon 105%, Bless Arms 105%, Mana Charge 105%.
77 77
78 78 ## Athletic
79 79
80 80 - +1 hitroll at level 1 to 19, +2 at 20 to 39, +3 at 40 or higher. Only the highest applies.
81 81 - +1 damroll at level 10 to 29, +2 at 30 to 49, +3 at 50 or higher. Only the highest applies.
82 82 - +1 move per level.
83 83 - Restores 5% more move points per tick, calculated after all other modifiers.
84 84
85 85 ## Eagle-eye
86 86
87 87 - +2 hitroll.
88 88 - 10% chance to sense motion on walk-in messages.
89 89 - Scan distance increases by 2 rooms.
90 90 - Scout distance increases by 3 to 5 rooms.
91 91 - Maximum range with fired weapons increases by 1 room.
92 92 - Always see traps 10 or more levels lower than you.
93 93
94 94 ## Educated
95 95
96 96 - +2 bonus to learning skills, spells, and songs. Does not stack with half-elf and half-drow bonuses.
97 97 - 10% better chance to learn anatomies against other players.
98 98
99 99 Proficiency caps: Staves 102%, Wands 102%, Scrolls 102%.
100 100
101 101 ## Healthy
102 102
103 103 - Lose 1 constitution every 6 deaths instead of every 5.
104 104 - Restores +16 hit points per tick. Calculated after skill and edge modifiers but before all others, so it may not be a full +16.
105 105
106 106 Proficiency caps: Fast Healing 102%, Regeneration 102%.
107 107
108 108 ## Heroic
109 109
110 110 - Use the mercy command even if your class normally cannot. Does not apply to dark-knights and crusaders.
111 111 - Save against fear as if it were 10 levels lower. Equivalent to an additional -30 to Save vs Fear, a 75% increase to the base save.
112 112 - Save against hysteria as if it were 10 levels lower, instead of the normal 3. Equivalent to an additional -21 to Save vs Hysteria, a 52.5% increase to the base save.
113 113
114 114 Proficiency caps: Charge 101%, Heroism 101%.
115 115
116 116 ## Lucky
117 117
118 118 - -10 to all AC values.
119 119 - Immunity to hex.
120 120 - Better chance that luck fluctuation raises your luck, raising the average by about 5.
121 121
122 122 ## Magical
123 123
124 124 - -1 bonus to Saves vs Spell.
125 125 - +2 mana per level.
126 126 - Restores 5% more mana per tick, calculated after all other modifiers.
127 127 - Automatically learns meditation, trance, and mana shield at 100%.
128 128
129 129 Proficiency caps: Meditation 102%, Trance 102%, Mana Shield 102%.
130 130
131 131 ## Miser
132 132
133 133 - No fees when depositing gold into your bank account.
134 134 - No fees for owning a locker.
135 135 - Items from shops cost 25% less.
136 136
137 137 Proficiency caps: Pawn 102%, Haggle 105%, Panhandle 105%.
138 138
139 139 ## Nimble
140 140
141 141 - +5% chance to dodge bash, bodyslam, trip, thrust, blackjack, strangle, throw, tackle, and armored rush.
142 142 - Carry approximately 20% more items than others of your race.
143 143
144 144 Proficiency caps: Balance 101%.
145 145
146 146 ## None
147 147
148 148 - You forfeit the option to acquire a perk during character creation.
149 149
150 150 ## Overweight
151 151
152 152 - +25% damage on bash, bodyslam, trip, thrust, tear, grapple, and armored rush.
153 153 - Carry 20% more weight, before edges.
154 154 - Defecate timer halved to 12 ticks instead of 24.
155 155 - Vomit timer halved to 12 ticks instead of 24.
156 156
157 157 ## Pious
158 158
159 159 - Chance to be affected by corruption reduced by 50%.
160 160 - Chance to be affected by blasphemy reduced by 50%.
161 161 - Lag from word of recall reduced by 16%.
162 162 - Lag from portal reduced by 20%.
163 163 - Gain 50% more gold when sacrificing objects.
164 164
165 165 ## Short
166 166
167 167 - Chance to hide increased by 3.
168 168 - Chance to camouflage increased by 3.
169 169 - Lag from trample and trip reduced by one-quarter round.
170 170
171 171 Proficiency caps: Dodge 101%, Hide 103%, Camouflage 103%, Sneak 103%, Quiet Movement 103%.
172 172
173 173 ## Stout
174 174
175 175 - Half damage from bash, bodyslam, trip, charge, thrust, tear, and armored rush.
176 176 - Chance to fall asleep from being cleaved reduced by about 40%.
177 177 - +1 hp per level.
178 178
179 179 ## Tall
180 180
181 181 - +1 hitroll.
182 182 - +1 damroll.
183 183 - +2 moves per level.
184 184
185 185 Proficiency caps: Parry 101%, First Parry 101%, Kick 105%, Double Kick 105%.
186 186
187 187 ## Tinkerer
188 188
189 189 - Reduces flesh golem cooldown by 6 hours.
190 190 - Reduces stone golem cooldown by 6 hours.
191 191 - Reduces animate minion cooldown by up to 6 hours, depending on the time of day the spell is cast.
192 192 - Cuts the decoy cooldown timer in half.
193 193
194 194 Proficiency caps: Sharpen 105%, Defuse 101%, Decoy 101%, Flesh Golem 101%, Stone Golem 101%, Animate Minion 101%.
195 195
196 196 ## Underweight
197 197
198 198 - Restores 5% more hit, mana, and move points per tick, calculated after all other modifiers.
199 199 - While hungry (hunger < 5), hitgain and managain are two-thirds normal instead of half.
200 200 - While thirsty (thirst < 5), hitgain and managain are two-thirds normal instead of half.
201 201 - 50% chance to not lose hunger and thirst each tick, which can prevent hunger or thirst damage that tick.