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{toc}
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Below is a list of perks which you can choose at character creation. You can also submit an application to have a perk changed if you made an error during selection. It is unlikely established characters will have this approved.
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Skill and spell maximums apply only to classes that get those skills. They are not granted to you unless otherwise specified.
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## Selection Order
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The order perks appear in during character creation.
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{row}
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12 |
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13 |
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1. Overweight
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14 |
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2. Underweight
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| 15 |
15 |
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3. Athletic
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| 16 |
16 |
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4. Healthy
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| 17 |
17 |
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5. Educated
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| 18 |
18 |
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6. Stout
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| 19 |
19 |
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7. Nimble
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20 |
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8. Aristocratic
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| 21 |
21 |
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9. Tall
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22 |
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10. Short
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23 |
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11. Alcoholic
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24 |
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25 |
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{col}
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26 |
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27 |
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12. Addict
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28 |
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13. Lucky
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29 |
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14. Pious
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30 |
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15. Magical
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16. Artificer
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17. Tinkerer
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33 |
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18. Eagle-eye
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19. Adventurer
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35 |
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20. Heroic
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36 |
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21. Miser
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37 |
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22. None
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38 |
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{/row}
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## Addict
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- No negative effects from drug use.
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## Adventurer
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- Lore skill is 100% accurate and functions like the spell identify.
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48 |
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- Lose 50% fewer experience points on death.
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49 |
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- Gain 15% more experience points when killing mobs.
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50 |
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51 |
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Proficiency caps: Lore 101%, Identify 101%.
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52 |
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53 |
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## Alcoholic
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54 |
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55 |
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- No negative skill, spell, or song proficiencies when drunk.
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- When using vomit, you are treated as 5 levels higher to dispel poison.
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- Liquids quench your thirst more.
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58 |
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Proficiency caps: Water to Wine 101%, Drunken Stance 103%.
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60 |
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## Aristocratic
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62 |
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63 |
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- Chance to call beast +5%.
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64 |
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- Mobs stop being aggressive to you once they are more than three levels lower than you, instead of five.
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65 |
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Proficiency caps: Haggle 105%, Leadership 105%, Charm Person 101%, Beast Call 101%, Guard Captain 101%, Inquisitor 101%, Bodyguard 101%, Serpent 101%.
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## Artificer
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- Crafted daggers and shuriken gain one additional die of damage on creation. A 14d6 stack becomes 15d6.
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71 |
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- Damage taken from mana flares is halved.
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72 |
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- Create projectiles in bundles of 110. Bundles increase to 150 when fletchery proficiency is 106% or higher.
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73 |
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- Easier to level malformed and crusader weapons.
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- Gain +1 weapon experience per kill.
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Proficiency caps: Fletchery 101%, Bowyer 101%, Edgecraft 101%, Instrumentalist 101%, Enhance Armor 105%, Enchant Armor 105%, Enchant Weapon 105%, Bless Arms 105%, Mana Charge 105%.
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Proficiency caps: Fletchery 101%, Bowyer 101%, Edgecraft 101%, Compositionalist 101%, Enhance Armor 105%, Enchant Armor 105%, Enchant Weapon 105%, Bless Arms 105%, Mana Charge 105%.
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## Athletic
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- +1 hitroll at level 1 to 19, +2 at 20 to 39, +3 at 40 or higher. Only the highest applies.
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- +1 damroll at level 10 to 29, +2 at 30 to 49, +3 at 50 or higher. Only the highest applies.
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- +1 move per level.
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- Restores 5% more move points per tick, calculated after all other modifiers.
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## Eagle-eye
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- +2 hitroll.
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88 |
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- 10% chance to sense motion on walk-in messages.
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- Scan distance increases by 2 rooms.
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- Scout distance increases by 3 to 5 rooms.
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- Maximum range with fired weapons increases by 1 room.
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- Always see traps 10 or more levels lower than you.
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## Educated
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- +2 bonus to learning skills, spells, and songs. Does not stack with half-elf and half-drow bonuses.
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- 10% better chance to learn anatomies against other players.
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98 |
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99 |
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Proficiency caps: Staves 102%, Wands 102%, Scrolls 102%.
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100 |
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## Healthy
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102 |
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103 |
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- Lose 1 constitution every 6 deaths instead of every 5.
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- Restores +16 hit points per tick. Calculated after skill and edge modifiers but before all others, so it may not be a full +16.
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105 |
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Proficiency caps: Fast Healing 102%, Regeneration 102%.
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## Heroic
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- Use the mercy command even if your class normally cannot. Does not apply to dark-knights and crusaders.
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111 |
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- Save against fear as if it were 10 levels lower. Equivalent to an additional -30 to Save vs Fear, a 75% increase to the base save.
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112 |
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- Save against hysteria as if it were 10 levels lower, instead of the normal 3. Equivalent to an additional -21 to Save vs Hysteria, a 52.5% increase to the base save.
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113 |
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Proficiency caps: Charge 101%, Heroism 101%.
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## Lucky
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- -10 to all AC values.
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- Immunity to hex.
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- Better chance that luck fluctuation raises your luck, raising the average by about 5.
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## Magical
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- -1 bonus to Saves vs Spell.
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- +2 mana per level.
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- Restores 5% more mana per tick, calculated after all other modifiers.
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- Automatically learns meditation, trance, and mana shield at 100%.
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128 |
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Proficiency caps: Meditation 102%, Trance 102%, Mana Shield 102%.
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130 |
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## Miser
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133 |
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- No fees when depositing gold into your bank account.
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- No fees for owning a locker.
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135 |
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- Items from shops cost 25% less.
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136 |
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Proficiency caps: Pawn 102%, Haggle 105%, Panhandle 105%.
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## Nimble
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- +5% chance to dodge bash, bodyslam, trip, thrust, blackjack, strangle, throw, tackle, and armored rush.
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142 |
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- Carry approximately 20% more items than others of your race.
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143 |
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144 |
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Proficiency caps: Balance 101%.
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145 |
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## None
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147 |
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148 |
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- You forfeit the option to acquire a perk during character creation.
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149 |
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## Overweight
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- +25% damage on bash, bodyslam, trip, thrust, tear, grapple, and armored rush.
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153 |
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- Carry 20% more weight, before edges.
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154 |
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- Defecate timer halved to 12 ticks instead of 24.
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155 |
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- Vomit timer halved to 12 ticks instead of 24.
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156 |
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## Pious
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158 |
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159 |
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- Chance to be affected by corruption reduced by 50%.
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160 |
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- Chance to be affected by blasphemy reduced by 50%.
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161 |
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- Lag from word of recall reduced by 16%.
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162 |
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- Lag from portal reduced by 20%.
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163 |
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- Gain 50% more gold when sacrificing objects.
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164 |
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165 |
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## Short
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- Chance to hide increased by 3.
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- Chance to camouflage increased by 3.
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169 |
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- Lag from trample and trip reduced by one-quarter round.
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170 |
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Proficiency caps: Dodge 101%, Hide 103%, Camouflage 103%, Sneak 103%, Quiet Movement 103%.
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## Stout
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175 |
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- Half damage from bash, bodyslam, trip, charge, thrust, tear, and armored rush.
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176 |
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- Chance to fall asleep from being cleaved reduced by about 40%.
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177 |
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- +1 hp per level.
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## Tall
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- +1 hitroll.
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- +1 damroll.
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- +2 moves per level.
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Proficiency caps: Parry 101%, First Parry 101%, Kick 105%, Double Kick 105%.
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## Tinkerer
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- Reduces flesh golem cooldown by 6 hours.
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190 |
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- Reduces stone golem cooldown by 6 hours.
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191 |
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- Reduces animate minion cooldown by up to 6 hours, depending on the time of day the spell is cast.
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- Cuts the decoy cooldown timer in half.
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194 |
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Proficiency caps: Sharpen 105%, Defuse 101%, Decoy 101%, Flesh Golem 101%, Stone Golem 101%, Animate Minion 101%.
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## Underweight
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198 |
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- Restores 5% more hit, mana, and move points per tick, calculated after all other modifiers.
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199 |
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- While hungry (hunger < 5), hitgain and managain are two-thirds normal instead of half.
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200 |
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- While thirsty (thirst < 5), hitgain and managain are two-thirds normal instead of half.
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201 |
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- 50% chance to not lose hunger and thirst each tick, which can prevent hunger or thirst damage that tick. |