Aabahran

Diff: Gnome

Comparing revision 569 (Kassieti, ) to revision 668 (0ddba11, )
1 1 {statcard:Information}
2 2 | . | . |
3 3 | --- | --- |
4 4 | Alignment | Neutral |
5 5 | Ethos | Lawful, Neutral, Chaotic |
6 6 | Max Stats | STR 18 · INT 23 · WIS 25 · DEX 18 · CON 18 |
7 7 | Classes | [[Classes/Warrior]], [[Classes/Ranger]], [[Classes/Invoker]], [[Classes/Battlemage]], [[Classes/Bard]], [[Classes/Rogue]] |
8 8 | Size | Small |
9 - | Vuln | Charm |
9 + | Vuln | None |
10 10 | Resist | None |
11 11 | Immune | None |
12 12 | Anatomy | Demihuman |
13 13 {/statcard}
14 14
15 15 ## History:
16 16 The exact date of the appearance of gnomes in the lands of Aabahran is
17 17 widely disputed. Preferring underground burrows or remote woodlands to
18 18 bustling cities, the existence of gnomes was rumored for years before it
19 19 was widely acknowledged and believed. Due to their short stature and often
20 20 unkempt appearance, they were often confused with other small creatures
21 21 in the woodlands.
22 22
23 23 One gnome who has gained fame beyond others is Brambus the inventor.
24 24 Known for devising some of the most cunning and useful devices existing
25 25 in Aabahran, Brambus has established himself as the premiere inventor.
26 26
27 27 It was mentioned once by the Mighty Krounoi, in the hearing of Brambus,
28 28 that he sought to have Wathok forge a blade of chaos and order, to seek
29 29 a unity of the two to form something truly neutral. Unfortunately it seems
30 30 Brambus took this as a command and began to tinker with it himself. Thus
31 31 on Eightday the 28th of Nature, 639 C.H. did he combine the two; how he
32 32 did this is a mystery to even the greatest of the Mysterum, the results were
33 33 not as he expected. When the Mighty Krounoi found him, after being shaken from
34 34 his desk, burned and broken from the explosion, he took responsibility for
35 35 the gnome's actions, feeling himself at fault. After tending to Brambus'
36 36 wounds he informed the world of the devastation wrought upon the once gentle
37 37
38 38 plains south of Maelbrim. After this unfortunate accident Brambus started
39 39 to move between the city of Tarandue, where his famed transpectrogrampher
40 40 is located, and his newly created workshop to the south of Maelbrim. Built
41 41 above a field of melted boulders, the location was chosen for its solitude,
42 42 should any future experiments go similarly awry.
43 43
44 44 ## Usual Height:
45 45 Gnomes come in varying shapes and sizes, though they are usually about
46 46 3 or 4 feet tall. They are similar in size to dwarves, though slightly shorter
47 47 and not as stocky.
48 48
49 49 ## Hometown:
50 50 The primary gnomish center in Aabahran is the city of Tarandue. Located
51 51 south of the sprawling city of Maelbrim, the citizens of Tarandue prefer a
52 52 balance between farmlands and an urban city. This is unsurprising due to
53 53 their native environment. While the city has grown over the years, many
54 54 gnomish populations still prefer isolated burrows with either a small
55 55 community or one family.
56 56
57 57 The city of Tarandue has invited several of the guilds of Aabahran to
58 58 establish centers within its boundaries, and the practice grounds overseen
59 59
60 60
61 61 by the trainer Randall are a frequent stop among those starting out within
62 62 their guilds. The south of the town bears an eclectic market, as should
63 63 be unsurprising given gnomish taste.
64 64
65 65 ## Religion:
66 66 Gnomes are not known to have a centralized religious body. Usually the
67 67 religious views or orientations of a family are decided within that group
68 68 alone. Unsurprisingly, gnomes do not frequent the halls of the communers.
69 69 Gnomes prefer to place their loyalty in their inventions and friends.
70 70
71 71 ## Physical Features:
72 72 Gnomes are short and slightly more rotund when compared to human
73 73 proportions. Often having thin legs and a more pronounced torso, gnomes
74 74 prefer not to travel long distances at any one time. Most gnomes appear
75 75 somewhat untamed, though this could be easily attributed to a frequent
76 76 forgetfulness of such mundane things as bathing and grooming, when
77 77 there are inventions to be made and puzzles to be solved. Having eyes
78 78 that are proportionally twice the size of a human's, many describe gnomes
79 79 as having a curious look. They generally have large noses and rough skin,
80 80 while their ears are rounded as opposed to pointed. They are known to have
81 81 any variety of hair color.
82 82
83 83 ## Society:
84 84 Not valuing a hierarchical society, gnomes place little stock in the notion of
85 85 kings and generals. Instead, they place decisions in the hands of their
86 86 elders. Respect in gnomish history was generally gained by the greatest
87 87 inventors. Gnomes are known for their skill in working with gadgets and
88 88 devices. Innately born with tact and cleverness, gnomes like to amiably
89 89 compete in their wit and inventions.
90 90
91 91 Gnomes live in a fairly equitable society where cleverness, wit, and
92 92 intelligence are measured beyond brawn. Many amuse themselves by dabbling
93 93 in magic. Being naturally peaceful creatures, they generally avoid conflict
94 94 whenever possible. Younger gnomes are known to rigidly respect the views
95 95 of their family unit and elders. Because of their peaceful nature, they
96 96 have found great knowledge in the ways of the world, and are the wisest
97 - of all Aabahran's races. Gnomes are a contemplative lot, thinking of this
98 - and that, and due to their daydreaming nature, they are vulnerable to
99 - the two types of attacks that assault the mind, Charm spells and Mental
100 - spells. While gnomes aren't concerned so much with societal advancement
97 + of all Aabahran's races. While gnomes aren't concerned so much with societal advancement
101 98 technologically, they love to invent and try different things. Not afraid
102 99 to look foolish, gnomes tend to be cheery and amusing.
103 100
104 101 ## Relationship with other Races:
105 102 Due to their peaceful nature, gnomes generally get along quite well with
106 103 most of the other races of Aabahran. Notoriously gullible and trusting,
107 104 gnomes are often easily beguiled. This often results in the darker inclined
108 105 intelligent races as Drow or Illithid using gnomes for their own goals.
109 106 Gnomes and Halflings get alone especially well; they share physical
110 107 similarities as well as a general cheerfulness and a fondness of good
111 108 food and drink.