Aabahran

Diff: Halfling

Comparing revision 572 (Kassieti, ) to revision 667 (0ddba11, )
1 1 {statcard:Information}
2 2 | . | . |
3 3 | --- | --- |
4 4 | Alignment | Good, Neutral |
5 5 | Ethos | Lawful, Neutral, Chaotic |
6 6 | Max Stats | STR 17 · INT 17 · WIS 21 · DEX 25 · CON 20 |
7 7 | Classes | [[Classes/Warrior]], [[Classes/Ranger]], [[Classes/Cleric]], [[Classes/Bard]], [[Classes/Blademaster]], [[Classes/Rogue]] |
8 8 | Size | Small |
9 9 | Vuln | None |
10 - | Resist | Holy, Negative |
10 + | Resist | Magic |
11 11 | Immune | None |
12 12 | Anatomy | Demihuman |
13 13 {/statcard}
14 14
15 15 ## History
16 16 Halflings, sometimes mistaken for the stouter dwarves or the more wiry gnomes,
17 17 are a race of people unlike most others. Standing at a rather diminutive
18 18 height and with often rotund bellies due to their incessant desire for food,
19 19 they are a generally cheerful and jolly folk.
20 20
21 21 Originating near Val Miran, halflings were first discovered, so to speak
22 22 when they were recruited to engage in a number of quests, serving as jubilant
23 23 (if somewhat apprehensive) additions to all manner of fellowships and epic
24 24 crusades. Despite their best efforts to remain at home and enjoy the luxuries
25 25 they often surround themselves with, they tend to stumble headfirst into more
26 26 adventures than a blind peddler traversing the Volcano.
27 27
28 28 The first such example was a male halfling by the name of Drogo Loosedrawers.
29 29 Very much a homebody, Drogo was reluctantly and perhaps forcibly yanked from
30 30 his home during the middle of his morning tea in order to set out on a quest
31 31 with a half-mad elven seer and his cohorts. During their quest, Drogo fell in
32 32 love with the world, and upon returning to his beloved hamlet, went about
33 33 attempting to convince his people to see the great lands beyond their homes.
34 34
35 35 After that first minor exodus from their native area, approximately half of
36 36 the halfling population moved out into the world to find greater wealth with
37 37 which to furnish their homes with greater decorations and appliances. The
38 38 other half stubbornly refused to set foot outside of the protective hamlet and
39 39 even went so far as to affectionately shun, if such a thing were possible (for
40 40 few halflings ever get truly angry), those halflings who leave and return as
41 41 bearers of trouble and bad news.
42 42
43 43 Since then many halflings have scattered across the lands, spreading their
44 44 numbers far and wide. Those that returned to their hometown eventually brought
45 45 change to their traditional society, restructuring the village into a trading
46 46 centre. Despite these reforms, few of their people have established solid
47 47 businesses as they are a decidedly lazy race, preferring instead other,
48 48 sometimes disreputable, methods of gaining capital. Regardless of any ethical
49 49 shortcomings, halflings are overall a good-hearted and well-intentioned people.
50 50
51 51 ## Usual Height
52 52 Halflings stand somewhere between faeries and dwarves at approximately three
53 53 to four feet.
54 54
55 55 ## Hometown
56 56 The Halfling Hamlet, Val Miran, Maelbrim
57 57
58 58 ## Religion
59 59 Halflings are typically a peace loving, warm-hearted folk, and as a result,
60 60 very rarely (if ever) practice the religions of the Shadow or Chaos. However,
61 61 some halflings are known to be quite greedy and therefore find themselves
62 62 worshiping the ways of Guile and Greed under the powers of Chance. For the
63 63 most part though, the halfling race is attracted to the lighter religions
64 64 - Nature and Tranquility are particularly common choices.
65 65
66 66 ## Physical Features
67 67 Quite diminutive, approximately half the size of an average human, Halflings
68 68 have earned their name. In addition to their consistently stunty size, most
69 69 halflings also share the trait of having substantially-sized stomachs. Other
70 70 than those two characteristics, halflings tend to be as varied as humans. Like
71 71 their dwarven cousins, they share an innate resistance to magic. It is said
72 72 that this sprouts from their incredibly hairy feet, a trademark of the race.
73 73 The hair is so valued that halflings will often not wear shoes to display the
74 74 growth.
75 75
76 76 ## Society
77 77 Halfling society, especially since the Tribunal's centralization policies, has
78 78 been largely controlled by their large neighbor, Val Miran. For those Halflings
79 79 who still call that hamlet home, there is an official ruling body made up of
80 80 an advisory council led by the most popular halfling to be found. The leader
81 81 is more of a symbolic head, and it is the Council of Wisdom, comprised of the
82 82 eldest of the halflings, who truly rule. Their government and population being
83 83 too weak to maintain a standing army, halflings employ foreign mercenaries to
84 84 keep the peace and rely upon the walls and military might of Val Miran for any
85 85 major conflicts.
86 86
87 87 ## Relationships with Other Races
88 88 Halflings, due to their generally cheerful disposition, get along quite well
89 89 with most of the other races of Aabahran. They often associate with the
90 90 neighboring humans, elves, who generally like halflings in a patronizing sort
91 91 of way, and dwarves who feel a close kinship to them due to their physical
92 92 similarities and their ethical sensibilities. Gnomes and halflings also have a
93 93 strong rapport due to their habits regarding the consumption of mass amounts
94 94 of food and drink. Politically, the halfling hamlet has historically been a
95 95 protectorate of Val Miran and in a military and trade alliance with this city.