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{statcard:Information}
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| . | . |
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| --- | --- |
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| Alignment | Good, Neutral |
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| Ethos | Lawful, Neutral, Chaotic |
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| Max Stats | STR 17 · INT 17 · WIS 21 · DEX 25 · CON 20 |
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| Classes | [[Classes/Warrior]], [[Classes/Ranger]], [[Classes/Cleric]], [[Classes/Bard]], [[Classes/Blademaster]], [[Classes/Rogue]] |
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| Size | Small |
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| Vuln | None |
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- |
| Resist | Holy, Negative |
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| Resist | Magic |
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| Immune | None |
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| Anatomy | Demihuman |
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{/statcard}
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## History
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Halflings, sometimes mistaken for the stouter dwarves or the more wiry gnomes,
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are a race of people unlike most others. Standing at a rather diminutive
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height and with often rotund bellies due to their incessant desire for food,
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they are a generally cheerful and jolly folk.
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Originating near Val Miran, halflings were first discovered, so to speak
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when they were recruited to engage in a number of quests, serving as jubilant
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(if somewhat apprehensive) additions to all manner of fellowships and epic
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crusades. Despite their best efforts to remain at home and enjoy the luxuries
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they often surround themselves with, they tend to stumble headfirst into more
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adventures than a blind peddler traversing the Volcano.
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The first such example was a male halfling by the name of Drogo Loosedrawers.
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Very much a homebody, Drogo was reluctantly and perhaps forcibly yanked from
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his home during the middle of his morning tea in order to set out on a quest
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with a half-mad elven seer and his cohorts. During their quest, Drogo fell in
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love with the world, and upon returning to his beloved hamlet, went about
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attempting to convince his people to see the great lands beyond their homes.
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After that first minor exodus from their native area, approximately half of
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the halfling population moved out into the world to find greater wealth with
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which to furnish their homes with greater decorations and appliances. The
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other half stubbornly refused to set foot outside of the protective hamlet and
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even went so far as to affectionately shun, if such a thing were possible (for
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few halflings ever get truly angry), those halflings who leave and return as
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bearers of trouble and bad news.
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Since then many halflings have scattered across the lands, spreading their
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numbers far and wide. Those that returned to their hometown eventually brought
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change to their traditional society, restructuring the village into a trading
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centre. Despite these reforms, few of their people have established solid
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businesses as they are a decidedly lazy race, preferring instead other,
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sometimes disreputable, methods of gaining capital. Regardless of any ethical
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shortcomings, halflings are overall a good-hearted and well-intentioned people.
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## Usual Height
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Halflings stand somewhere between faeries and dwarves at approximately three
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to four feet.
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## Hometown
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The Halfling Hamlet, Val Miran, Maelbrim
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## Religion
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Halflings are typically a peace loving, warm-hearted folk, and as a result,
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very rarely (if ever) practice the religions of the Shadow or Chaos. However,
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some halflings are known to be quite greedy and therefore find themselves
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worshiping the ways of Guile and Greed under the powers of Chance. For the
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most part though, the halfling race is attracted to the lighter religions
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- Nature and Tranquility are particularly common choices.
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## Physical Features
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Quite diminutive, approximately half the size of an average human, Halflings
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have earned their name. In addition to their consistently stunty size, most
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halflings also share the trait of having substantially-sized stomachs. Other
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than those two characteristics, halflings tend to be as varied as humans. Like
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their dwarven cousins, they share an innate resistance to magic. It is said
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that this sprouts from their incredibly hairy feet, a trademark of the race.
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The hair is so valued that halflings will often not wear shoes to display the
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growth.
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## Society
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Halfling society, especially since the Tribunal's centralization policies, has
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been largely controlled by their large neighbor, Val Miran. For those Halflings
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who still call that hamlet home, there is an official ruling body made up of
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an advisory council led by the most popular halfling to be found. The leader
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is more of a symbolic head, and it is the Council of Wisdom, comprised of the
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eldest of the halflings, who truly rule. Their government and population being
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too weak to maintain a standing army, halflings employ foreign mercenaries to
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keep the peace and rely upon the walls and military might of Val Miran for any
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major conflicts.
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## Relationships with Other Races
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Halflings, due to their generally cheerful disposition, get along quite well
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with most of the other races of Aabahran. They often associate with the
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neighboring humans, elves, who generally like halflings in a patronizing sort
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of way, and dwarves who feel a close kinship to them due to their physical
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similarities and their ethical sensibilities. Gnomes and halflings also have a
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strong rapport due to their habits regarding the consumption of mass amounts
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of food and drink. Politically, the halfling hamlet has historically been a
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protectorate of Val Miran and in a military and trade alliance with this city. |