It's ridicule that I waste 4 rounds to drop someones sanctuary to
have them Rescast it with no mana cost, right after it falls.
But I really LOVE seeing you waste 4 rounds just to have me put it back up before the round has passed and without fleeing 
Casters have to flee to cast sanctuary. We eat damage while we do it. Warriors can charge us' date=' or other stuff. 75 mana is spent, this is 8-10% of most classes mana.[/quote']
You can smoke in combat too. With my mages I always stack on herbs just in case I need fast sanc. Bothers you that you are playing a cleric and you need consumables? 
So i propose that smoking in combat is the same as quafing a vial. You have a random chance to fail it. 25% or 50%.
Actually the chance of failing to quaff a vial is much higher than 50% from what I've experienced. Not to mention the fact that you have to hold it bla bla bla.
I just want some incentive for people to flee when I drop their sanctuary.
I want my malform to cast lvl 60 spells of powerwordkill and demonfire. I won't mind hellstream too. Oh and dispel magic. I want my warrior to land at least 80% of his strikes against c/c, after all he is dual wielding 2 weapons you don't know and has 60 hitroll. I want my thief's traps back to the level they used to be. Oh and I want that autothrow to be the same as old again. Also I want bards to have doublesheat, I would actually make one then. What else... yeah I want berserker rage paths to be more useful. Currently the only useful path is anger anyway. And I want neutral/good zerkers to have just as much chance of ignoring damage as evil zerkers. Oh and ROAR should be like hysteria, not like fear.
WHAT ABOUT MY BLADEMASTERS? You don't even want to know what I want about them, besides they are already OP enough 
PS. I like jibber's idea, I don't mind a graze 