I think we can all agree for the most part that Minotaurs are one trick ponies. Especially the mino zerks. The lag on charge is unreal for casters considering a zerk is dual wielding two, two-handed axes. If you flee it opens yourself up for another charge, and if you stay he’s either going to rage, or try to charge again.
My suggestion is four parted:
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Give them a normal charge like every other combo that can charge.
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Remove the axe buff, and go with favoured weapons (When you choose your starting weapon)
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Give them a skill called “Gore” Which would be a combat opener like charge, same amount of lag with a much longer cool down. Gore will act like impale, pushing people out of the room OR lift them in the air and slash/smash with your selected weapons 50/50 chance.
- Open then up to Evil alignment, Allow then to then be rangers/druids Clerics/Shaman... and monks.
Kidding about the monks.
