Currently a thief can pry someone's worn equipment by guessing the weight (weightless, light, medium, heavy IIRC) and it is removed from character and put in thief's inventory. Nobody likes this. However, it's crucial for a thief to debuff their opponents and this is the only other way besides traps and plant (which requires an open slot, which requires pry).
My suggestion:
Prying an item with correct weight puts it in the owner's inventory. Guessing the wrong weight breaks the item and moves it to inventory and has increased chance of waking opponent as it currently does I believe. Item can be repaired later in repair shop. Thief can then steal the item like usual or plant on the open slot. Successfully planting an item on a slot worn by another item would also move the worn item to the inventory without being damaged. Thief can then steal the item like usual.
Put a rare and container item max on Steal. Just like looting from a Moderate corpse there needs a point where a thief gets some kind of warning like "If you need to steal more stuff, you're doing it wrong." but with better RP. The max could be a function of how many rares the thief currently wears/carries or just some static number like 1 container and 4 rares per char. Other non-rares like potions would continue to have no max.
Thoughts?
