Obviously Celerity has put a lot of thought into this... I remember when Viri first introduced the selectable skills into the classes... It was like WOW, now I have to play three berserkers to figure out what they do and what style I like... And then it was crap! three warriors and three ninjas and three thieves and three rangers... Damn, how much time does he think I have to waste on this game??? And then along come Crusaders with their truly diverse skill sets and I honestly haven't even messed with Psi's... All of a sudden the same old same old became much more diverse and feature rich and intriguing to play and find out what did what...
This is one of those things that can bring that type of replayability out in spades... Almost to the point of being too much, but I think something along the lines of what Celerity is proposing might be good... Especially for a class that seems to be lacking in luster... Although I do happen to remember a few serks that kicked major butt, but they were played by the same people who always kicked major butt... ![]()
I think you do need to be careful about implementing cross class skills at the advanced level... If you give them the cherrys of the warrior class as advanced skills, who is going to be playing warriors??? And yes, this could be implemented with them as well, so that probably wouldn't be a huge factor...
I just think we want to keep the classes somewhat distinct so that they don't become too indistinguishable... And having race perks involved with it is cool too...
Nice job... It is obviously better than re-vamping the whole system, but as it is, it would take a great deal of coding to accomplish... That could be the tricky part...
