Was a while since i posted suggestions here so dont flame me to hard ![]()
I will only speak about normal level 50 warriors in semi decent gear, no cabal powers, no elite player (that can play a anyclass and rule) and no top end armor.
This post will adress 3 things.
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giant size warriors>all other warriors 95% of the time
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staff > all other weapons WAY to often
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Shield totally and utterly suck for a warrior.
I find it very boring that giant size warriors is so much better then most other warriors (a few races can do decent, but most cant do well at all). I think warriors if any class should be a class where all races can do good and therefore some things need to be adressed.
Weapons: as it is now staff is way to good, the defence with a staff beats all other weapons easy and with pugil the offence is not far behind. The big problem as i see it is pugil. I like the fact that the defence is very good with it but its should not rule like it does now, i think pugil need to be weakened to some extent to make other weapons comparable better. One idea would be removing the extra attacks and make pugil a triggable effect that launch a few quick strikes with a chance to sligtly lag your opponient, 2 rounds lag to do it
Shields: nobody i seen use shield as warrior, thats to bad because its would be fun if not everyone was a cockiecutter. My proposal is adressing small races + shields.
Shield mastery: gives a new skill shield bash, that should be counted on dex+str and not size, automatic shieldslam, if you make any shieldblock a turn you get a free shieldslam doing something like MASSACRE in damage non magic damage. Also give shieldmastery warrior a slight resistance to bash and bodyslam. This way a small race would be able to lag a giant warrior equal well with shieldbash as a giant can bash a small race. The extra damage from the shield would make up for dualweilding somewhat and works more like a damage shield.
Note that the shield changes should only apply to warriors that chooce shieldmastery.
Just a few thoughts
