Current situation is that a human mage and a Elven mage deal the same damage with spells. But a Ogre warrior and a Halfling warrior deal completely diferent demage with attacks.
What if INT could be a factor to spell damage. In invockers you do not notice this, but lets say a Dark Knight, the human one deals more damage with attacks and the same with spells than a Drown DK.
Im not talking of a huge increase... Just something like 1% per INT point above 20. That way elves and ilithiads would give +5%, Gnomes +3%, and Human DK's +0%. ![]()
Halfling clerics and duergar clerics and FIre clerics would give less damage, -3% -?% and -5%. That would suit well for fire clerics... Giants should have a magic penalty.
