To fix some issues we have now: Missile immunity scroll only block 25% of the damage from archer arrows, classes with fired weapons may only fire back if they're in their own range and are not reloading.
Besides the above I believe this path could be given some more versatility. As the only range focused combat class there are a lot of options we could choose from. I thought of a couple at work today and even if they aren't good maybe they'll inspire someone to comment with a better idea. NOTE: In the 2011 change log it says "Artificer perk will correctly give a bonus to bowyer now." It does not give a bonus still.
Bowyer changes:
While we're able to created different types of fired weapons why not do two changes, we can do the following:
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Give a skill based on the type of weapon used. An idea for this would be firing 3 arrows at once from a bow into the target. The downside being you would then take longer to reload than if you'd waited and fired those three in combat normally. Basically it would be a finisher or to cause them to flee. Another could be to use a sling which can hit them in the head sometimes and cause dizzyness.
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Give archers the ability to customize the weapon sort of like what bards do. You could choose spread (aoe), sniper (slow shots with more damage and extended range), rapid fire (less damage but even faster shooting), double shot (two shots at once, twice the reload time). These are just a few that come to mind.
Fletcher changes:
Only two arrows can be 100% depended on that you can normally make, 3 if you get over 100%
Would it be OP to create arrows that wound the target for bleeding, flash brightly to blind, blunt shots to knock their brain silly like thunderclap, paralyze to slow them down or something more like this? I'm thinking more of archers as a ranged shaman I suppose. They wound the target to prevent them from escaping and then wear them down while dancing around them.
If these changes are too extreme to lower the power of the path we could remove beast call I suppose. This way the enemy if they catch them would have the advantage in an up close fight. Of course if they want to be safe they could just hide behind a door I suppose.
