I have thought of ways to fix the whole lag-locking problem for a long time. I find it rather insanely stupid that classes with lag abilities can win certain fights with 1 command.
Bashlocking, Vampirelocking, Saderlocking, Triplocking, Grapplelocking, Bodyslamlocking. It's all garbage and cheap tricks to get a kill. There is 0 skill required and it makes some classes next to useless to even try to play or be viable in pk for long-term. Try to argue the point, but it is pointless. Yeah some classes should have a weakness to others, but being laglocked should not be any class weakness.
This is what I came up with:
I think all forms of lag should be compoundable to a point then you cannot be lagged by it again for a cooldown, like 0-1 ticks. Not a long time but long enough to get a flee in.
Ideas for each: Bash, Vampirelock, Saderlock, and Bodyslamlock - 3 lags then a 0-1 tick CD.
Trip, Grapple - Since they are weaker lags - 5 lags then 0-1 tick CD.
This would make it so a lag-lock death is must less likely from the get go. I find it nuts that a warrior/zerker can bashlock a smaller sized fighting class for 10-15 rounds till the person dies from the actual damage of bash/bodyslam. It would add a bit of an element of challenge for those classes. A little more for warriors especially, but is lag-locking the only tactic for melee lag classes? If so, obviously there is a problem with those classes then.
Opinions?
