Rather than derail threads, I've decided to create a new one so that we can put all our ideas in one place.
Many seem to agree that people are more worried about losing EQ than they are lives. From what I gather(and my personal opinion as well), the reason for this is that Eq effects your powerlevel while dying doesnt.
A simple solution would add on some negative effects to death. Here are a few things that came to my mind.(DISCLAIMER: I'm just brainstorming):
-
Skill loss upon death. When you die, 1-3 random skills go down 1-3%points. Now, I know this is tough, but moderate characters would be immune to this.
-
Randomized lives removed at death. At death and at level 50, a character loses a random amount of lives instead of just one. I'll throw out a number, 1-5 lives removed per death. Moderate characters would be exempt.
-
Additionally, if we are able to fix the exp penalies to accurately represent power levels of races/classes, then we could make more powerful combos suffer increased penalties as a way of compensation. This would bring meaning to exp penalties again. As an example and using the ideas above, a very high exp penalty race/combo would suffer a 3% decrease to 3 skills while losing 5 lives when he dies. If you're gonna play powercombos, then you better work for them!
