People get angry with full looting. People get angry with non-pk characters stacking up and hoarding pk gear, keeping it out of the hands of people that really need it to be competitive in cabal warfare, etc. Without full looting, people would get very, very angry when they finally manage to kill Jane or Joe Power Combo and can only take one or two things from the ultra-God set of EQ in the corpse in front of them. People also get angry with life insurance.
How about this: Somehow correlate the amount of time passed since last pdeath to the number of rare+ items that can be looted from a player corpse. Let the number of lootable items begin at some arbitrary non-zero number and increase exponentially, and thus essentially reach infinity (or enough for full loot) after some given threshold of time. Do away with life insurance altogether. IP ban any idiot that has one of her or his pals kill him before he goes into a real fight in order to game the system.
Similarly, implement a sort of mini-purge system that makes higher-end items disintegrate if the player carrying them hasn't fought X rounds of combat vs. a player over the last Y in-game (days, hours, whatever). Maybe have a sort of warning message in score or something a short time before it's going to happen.
Just brainstorming, wheeeeeeeeeeeeeeeeeeeee
Is this even possible? I know 0 about code and all of that.
