Re: Aeva
I agree with the spirit of your post, the game will benefit from "harder" hew players and we probably don't want a bunch of 12 year old imbeciles running around...But you make it sound as if our rolling system is gonna keep out the riffraff, or somehow harden players before they even get in to the game. Anyway, why take a chance of this kind? I do not think this MUD is in a position where it can disregard getting and keeping new players over such a trivial issue.
I don't mean to suggest that the system in place is some sort of be-all end-all filter for player quality, only that making things easier than they already are isn't exactly my idea of a solution. Further, I don't really think that a less troublesome rolling system would really accomplish anything in the way of new player retention or attraction - it's not a very difficult thing to figure out, and I have to imagine that a vast majority of any player new to this game has previous MUD-style experience as well as experience with a rolling system of some sort. If they do not, I would think that the last thing anybody wants to do is get them overly concerned with rolling when they should be more worried about learning the game itself.
Anybody who thinks there are droves (or even handfuls, really) of people with zero MUD experience flocking to these types of games is kidding themselves. It's a niche audience, and it's my opinion that any changes aimed at attracting and retaining new players should focus on areas that are more important to an experienced player rather than things that are back-pats for green players. People that already play MUD style games generally know people that play MUD style games, and impressing an experienced player usually ends in she or he telling their MUD pals about what they've seen. There are an awful lot of us that originally ended up here playing FL because of that very phenomena.
New races? No. New Classes? No. New select system? No. By no means do I think there is any sort of "magic bullet," but I think that marketing the similarities between FL and other like-coded games alongside the improvements and community here would be much more effective than daily stresses over silly stuff like rolling forumside.
Aaaaaaand that got ranty. Sorry, just awfully tired of poking in here to read the "complaint of the day" since I've been back. I think I will go start working on an essay for TMS now 
Yah we all know how to get a good roll' date=' so can we at LEAST put something in the creation process that says "Hey Noob, don't take anything under 50 if you want a snowballs chance in hell."[/quote']
Something similar to this couldn't hurt. 