Just thought I'd start this thread to see what everyone thinks about this:
Currently, blademaster can caltrap once and get you for seven hours. (caltrap 6 hours)
And drain you for five hours.
This is a nasty, nasty combo, allowing them to either run you out of moves if you aren't just completely overpowering them hardcore. Or, if you are, it allows them to get away with you in no shape to chase them.
My idea is to let them keep the nastiness, but not make it so gosh darn easy to get.
Basically, the initial hit would put an affect of:
Caltrap/drain 1 hours
The blademaster would then have to continue to hit the critical strike, in order to stack on more hours, with a cap of 3 or 4 hours max.
This lets them keep the nastiness they are supposed to have, but not make it just completely easy to get.
