43 minutes ago, Celerity said:
A vast simpilication of the buff system has been needed for at least 15 years. Gathering consumables complicates balance and is a very boring yet necessary time sink. Lacking or losing your source results in non-viable PK and thus logouts or character abandonment. This is a serious, little recognized issue.
In a class-based system, the weight of importance should be much more on base class skills, with lower tiers of importance on class specializations, race, cabal, gear, buffs, then special gear/buffs (quests) following in that order.
When you try to balance in reverse up the tiers (using gear to balance races for instance) is when things get messy and quickly out of control.
A litany of gathered buffs should not be necessary for most competitive PK (melee or mages) and instead should be distinctly situational. The teleport pill is a good example of this.
I 100% agree with your first and last paragraphs. This is exactly what I was trying to convey. Thank you.
I also mostly agree with your other points. The only sort of clarification I would like to make is that I would like people to be able to ‘balance’ themselves in regards to vulns or weaknesses. But it should come at a pretty huge oppportunity cost. If your giant is worried about being dispelled, you should be able to get your mental saves way up. Even into the 50s. You shouldn’t also have 50/50 hit dam with it.
