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Locked Max Rolls

Human 54

Feral 53

Storm 53

Gnome 56

Stone 52

Fire 52

Ogre 56

Half-Elf 55

Werebeast 54

Avian 54

Duergar 55

Dwarf 56

Halfling 52

Slith 53

Minotaur 53

Drow 55

Elf 55

Faerie 51

Illithid 54

From the old forum, figured I'd bring it here.

54 Feral, 56 Avian, 53 Halfling are some rolls I have gotten.

54 on a human? :eek:

Dey

rolling humans sucks!

i think it's been said before that the 54 is only on a few select classes, generally i think it's 53 which isn't too hard to get.

I agree, rolling humans is tough. They are the only race I ever played where my stats werent maxed by lvl 15, 20 tops. Some race/class you can have your stats maxed by lvl 10!

I've had faerie, giants, elves, and drow maxed at 1, sliths by 10 and humans somewhere around 25 I guess.

Natural maxes as 1? Or you counting rings of life etc?

maxes with the three you get upon creation. faeries and elves/drow always max at 1 if you take long enough to wait for the roll.

fire giants (at least warriors and zerks) actually start with 1 extra train if you roll max (you only need 94 pts. to max, a 52 gives you 95 to play with).

ugh...I rolled a 56 on a elf before and Im pretty sure it didn't max at 1

I'm pretty sure my latest elf did, but then again it won't be the first time i've been wrong, or the last.

Pretty sure 56 doesn't max an elf.

18+25+20+23+18-8*5=64 64-3=61 Ever rolled a 61?

Storm giant maxes at 52, I usually get 53 for 1 extra train.

Is this on a particular class people are getting 56's on elves? Whats the maximum anybody here has got lately on an elf pally?

Set your roller at a crazy high number like 56 and let it roll for 40,000 rolls, and then see what happens.

Or if you dont have anything else to do while rolling and are anxious to play, go the adventurer route. They share many skills and spells with a pally anyway.

Did that kroun got 12 54's

Looks like a 54 is what you should settle upon. Go adventurer instead, and that way you can train things and get some extra practices to make up for it. Course, you may want the adventurer perk.

yep yep, if you are smart you will hit 15 very fast once you guild, and if you are very smart, you'll be decked at 15 too.