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Locked Max Rolls

Err how exactly does going adventurer help me with trains, am I being a little slow here?

By the time you choose your guild you will have all your stats maxed, also you will have many skills maxed too, so even though you will go back to rank 1 with -3 to -6 trains depending on race/class, you will have stats maxed, and have many pactices that you can convert to trains.

Could an Imm who knows for sure post an accurate list of max rolls? Maybe even say what race/class rolls vary? I have been trying to roll something for 2 days now and I set my bar 1 point lower than the posted max, im starting to get annoyed.I want to play! :confused:

Classes can change these numbers, and sometimes they change due to Imp tinkering perhaps even, so NO, you won't get an immortal/coder coming here to post the EXACT maxes. These are simply things that people learn from trial and error. And if I know Viri, he would have probably built in a randomizer or some even thing that would give a special bonus if you were rolling on the fourth day of the month at exactly noon or something.

These are guidlines, and probably about all you are going to get. Take your best roll, and go play.

Bah Humbug!

Just got 55 for a feral adventurer

Halflings can get a 56. Ogres can get a 57.

Well damn...wish i'd got a 56 on mine. i set it up to roll over the course of about 3 nights to test, the HIGHEST it ever showed was a 53.

Bump!

Actually, I rolled the stats a long assed time ago to see what max stats I could get with just a race. I suppose I could go back in later and find a max for race AND class, but it's not exactly #1 on my list of to do things.

and i'm pretty sure Illithids can roll 55.

Out of 311 rolls a max of 55 has been rolled 1 time(s). The RollerTarget is 55.

I've rolled a 57 on a a gnome invoker.

Edit: Twice

You think i can get a 56 with an elf adventurer ?

Why would you need to, just get enough to make your stats by thirty.

WC

Because you get negative train when you convert to regular class.

What is the point of going adventurer if im getting gimped ?

You don't get any negative trains unless you use them as an Adventurer.

So save em up for when you convert?

Well, I just rolled a 53 on my third try.

Lucky me.

Unlucky you.

So save em up for when you convert?

No, see, your stats carry over when you convert, so you dont loose anything by using the trains as an adventurer, but you don't gain anything either, except perhaps a bit more mana and hp. The way it works is every character gets the exact same number of trains (not practices or converting practices) by lvl 30, regardless of wether or not they were an adventurer before hand.