Human 54
Feral 53
Storm 53
Gnome 56
Stone 52
Fire 52
Ogre 56
Half-Elf 55
Werebeast 54
Avian 54
Duergar 55
Dwarf 56
Halfling 52
Slith 53
Minotaur 53
Drow 55
Elf 55
Faerie 51
Illithid 54
From the old forum, figured I'd bring it here.
Human 54
Feral 53
Storm 53
Gnome 56
Stone 52
Fire 52
Ogre 56
Half-Elf 55
Werebeast 54
Avian 54
Duergar 55
Dwarf 56
Halfling 52
Slith 53
Minotaur 53
Drow 55
Elf 55
Faerie 51
Illithid 54
From the old forum, figured I'd bring it here.
54 Feral, 56 Avian, 53 Halfling are some rolls I have gotten.
54 on a human? :eek:
Dey
rolling humans sucks!
i think it's been said before that the 54 is only on a few select classes, generally i think it's 53 which isn't too hard to get.
I agree, rolling humans is tough. They are the only race I ever played where my stats werent maxed by lvl 15, 20 tops. Some race/class you can have your stats maxed by lvl 10!
I've had faerie, giants, elves, and drow maxed at 1, sliths by 10 and humans somewhere around 25 I guess.
Natural maxes as 1? Or you counting rings of life etc?
maxes with the three you get upon creation. faeries and elves/drow always max at 1 if you take long enough to wait for the roll.
fire giants (at least warriors and zerks) actually start with 1 extra train if you roll max (you only need 94 pts. to max, a 52 gives you 95 to play with).
ugh...I rolled a 56 on a elf before and Im pretty sure it didn't max at 1
I'm pretty sure my latest elf did, but then again it won't be the first time i've been wrong, or the last.
Pretty sure 56 doesn't max an elf.
18+25+20+23+18-8*5=64 64-3=61 Ever rolled a 61? ![]()
Storm giant maxes at 52, I usually get 53 for 1 extra train.
Is this on a particular class people are getting 56's on elves? Whats the maximum anybody here has got lately on an elf pally?
Set your roller at a crazy high number like 56 and let it roll for 40,000 rolls, and then see what happens. ![]()
Or if you dont have anything else to do while rolling and are anxious to play, go the adventurer route. They share many skills and spells with a pally anyway.
Did that kroun got 12 54's
Looks like a 54 is what you should settle upon. Go adventurer instead, and that way you can train things and get some extra practices to make up for it. Course, you may want the adventurer perk. ![]()
yep yep, if you are smart you will hit 15 very fast once you guild, and if you are very smart, you'll be decked at 15 too.