At this moment sheath and double sheath have a problem.
You can be a Dark Knight dualing two weapon, sheath them in their sheaths keeping your hands free. But you cannot hold a wand to zap yourself.
The fact that you have Two weapons sheathed blocks the hold item mechanic of the mud.
This also affects character with double sheath, that cannot even sheath their weapons.
What is the point of calling the skill doublesheath, when you cannot double sheath. What you can do is wield weapons while having weapons sheathed.
It makes no sense.
At this time, the only way you can hold an item is if you sheath while:
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You are wielding a two handed weapon.
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You are wielding a one handed weapon and a shield.
So what I propose is to:
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make hold item independent of the number of weapon sheathed.
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Allow sheaths to store up to four weapon for double sheath.
This affects DK's, Ninjas, Warriors, Blademasters, Thieves, Bards, Rangers. In fact any class that can dual wield.
Example, a Paladin dual wielding and trying to use a stave of flight.
This does not makes said classes overpowering, but removes a pain in the *** obstacle to dual wielding.
If you think still that there is the need for a downing for "Balance".... you can make Herbs non smokable in combat. Or at least allow for a fumble like with potions. ![]()
Seriously, I get tired of dispelling or striking at the fall of sanctuary to have people not lose a round by insta smoke.
