UC tosses a bone onto the pile
Reading again that players lost their equipment to no fault of their own which also happened to me 2-3 times when i was playing here last, why keep punishing them because of code bugs?
What I did with my version of the code was added [crash_eq] to the pfiles. Every time you put on or took off a piece of equipment it recorded or removed that equipment's vnum into the appropriate wear slot, in the event of a crash where you got stripped of your possessions the code would auto load everything you had lost.
A simple check when a char loads to see if you are wearing your crash_eq is all thats needed. I did not expand the code to inventory items as it would make the pfiles too big, a check also needs to be added for rare purge to set the crash_eq slots to 0 if the char got purged.
Please enjoy my way of thinking :)
UC
