Aabahran

Rogue

edited by Kassieti · · 8 revisions

Races

Human, Elf, Drow, Dwarf, Duergar, Halfling, Gnome, Avian, Feral, Half-Elf, Half-Drow, Faerie, Kaddar and Wood-Elf.

Information

Where the thief skulks through shadows picking pockets and planting daggers in unsuspecting backs, the rogue has refined these arts into something altogether more dangerous. Trained in diverse disciplines that blend stealth, alchemy, and combat ingenuity, rogues are versatile fighters whose methods vary wildly depending on their chosen path.

At a pivotal point in their training, every rogue must commit to one of four specializations:

Mechanist - Tinkers and trapmakers who fashion alchemical bombs and plant deadly devices on their enemies.

Pugilist - Knife fighters who hurl clouds of sharpened blades and overwhelm opponents with relentless aggression.

Assassin - Patient killers who study their prey in combat and strike with crippling precision when the moment is right.

Toxicologist - Poison experts who coat darts with layered toxins and systematically weaken their targets from within.

All rogues share a common foundation of stealth, dual wielding, and light combat before their paths diverge.

Skills

Titles

LevelSkillsSpells
1daggerhaggle
hidemace
scrollsspear
stavessword
2defuse
3sneak
5parry
6hand to hand
9pick locksecond attack
10detect hiddenfast healing
11enhanced damage
12disarmdual wield
endure
13lore
14trip
17dodge[path skills]
18meditationthird attack
19cure light
20[path skills]
21pry
22[path skills]
25acupuncture[path skills]
28dual parry
29vanish
30[path skills]
31push
33[path skills]
35plant
42[path skills]
45[path skills]

Specializations

At level 17, rogues choose one of four paths. Each path grants unique abilities at milestone levels.

Mechanist

Pugilist

Assassin

Toxicologist